Star Blazers Wiki
(Build and bring out Star Blazers info)
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July 1, 2003 - Strike hard, strike fast, and strike deep. Or so says the official KOEI ad campaign promoting its latest action/simulation title Naval Ops: Warship Gunner. The second installment of the Kurogane no Houkou series (the first was the Japanese-only Warship Commander), Micro Cabin's charming combination of high seas warfare and simplified strategic ship building does a great job of achieving two of the three commands highlighted above.
 
July 1, 2003 - Strike hard, strike fast, and strike deep. Or so says the official KOEI ad campaign promoting its latest action/simulation title Naval Ops: Warship Gunner. The second installment of the Kurogane no Houkou series (the first was the Japanese-only Warship Commander), Micro Cabin's charming combination of high seas warfare and simplified strategic ship building does a great job of achieving two of the three commands highlighted above.
   
And though the game may not have a large amount of speed when compared to other action titles (yes friends, depth and authority have definitely been accounted for), KOEI's attempt at naval combat and construction still manages to come through with more good than bad. But then again, we're getting ahead of ourselves. And before we start handing out a bunch of congratulatory handshakes to the production staff and their buddies; we should do a little explaining first.
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Star Blazers should have The Military Channel make and strategize more battles and to focus on other war vessels like Andromeda instead of the Argo all of the time.To make the cartoon like a war.They do fight one on one but that is not a war.Battlegroups and fleets.And their carriers.Prime Directive forbids this.But then a a story and war.Many episodes do make a drama.Mix limit drama and drama from scientific and war roles,strategists and leaders and science officers.Star Blazers into the Star Treks for enemies.Robotech and Gundam calaberate these science fictions to support each other,copyrights can be beaten by The Military channel.And though the game may not have a large amount of speed when compared to other action titles (yes friends, depth and authority have definitely been accounted for), KOEI's attempt at naval combat and construction still manages to come through with more good than bad. But then again, we're getting ahead of ourselves. And before we start handing out a bunch of congratulatory handshakes to the production staff and their buddies; we should do a little explaining first.
   
 
Story
 
Story
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Crew: 7,850 total
 
Crew: 7,850 total
Officers: 300
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Officers: 300
 
Main Crew: 2,970
 
Main Crew: 2,970
 
Flight Crew: 2,000
 
Flight Crew: 2,000
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Notable Ships of Class:
 
Notable Ships of Class:
SFCC-7064 Icarus originally launched 2033 as Ikazuchi-class, assigned to REF Mercury Defense Fleet same year, severly damaged in collision with RSS Cipolla in 2037, refit as Icarus-class 2038-2041, relaunched 2041, assigned as flagship of REF Icarus Recon Group in 2042, severly damaged by Invid during rescue mission in 2044, repairs completed in 2045, assigned to REF Prometheus Attack Fleet in 2047, survived final battle of Third Invid War, assigned to Robotech Guardian Forces in 2051, still in service circa 2080
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SFCC-7064 Icarus originally launched 2033 as Ikazuchi-class, assigned to REF Mercury Defense Fleet same year, severly damaged in collision with RSS Cipolla in 2037, refit as Icarus-class 2038-2041, relaunched 2041, assigned as flagship of REF Icarus Recon Group in 2042, severly damaged by Invid during rescue mission in 2044, repairs completed in 2045, assigned to REF Prometheus Attack Fleet in 2047, survived final battle of Third Invid War, assigned to Robotech Guardian Forces in 2051, still in service circa 2080
 
SFCC-7202 Excelsior first original construction (non-refit) ship of class, launched 2044, assigned to REF Prometheus Attack Fleet in 2046, destroyed above Earth by Invid Space Hives in 2047
 
SFCC-7202 Excelsior first original construction (non-refit) ship of class, launched 2044, assigned to REF Prometheus Attack Fleet in 2046, destroyed above Earth by Invid Space Hives in 2047
 
SFCC-7203 Endeavor launched 2045, assigned to REF Prometheus Attack Fleet in 2046, destroyed above Earth by Invid Space Hives in 2047
 
SFCC-7203 Endeavor launched 2045, assigned to REF Prometheus Attack Fleet in 2046, destroyed above Earth by Invid Space Hives in 2047
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MDC BY LOCATION:
 
MDC BY LOCATION:
   
(1) Main Body 24,000
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(1) Main Body 24,000
(2) Command Tower 4,800
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(2) Command Tower 4,800
(2) Communications Arrays (3) 100 each
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(2) Communications Arrays (3) 100 each
(3) Bow (forward 1/3 of ship) 20,000
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(3) Bow (forward 1/3 of ship) 20,000
(4) Engineering (rear 1/3 of ship) 28,000
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(4) Engineering (rear 1/3 of ship) 28,000
(5) Main Hangar Bay 8,000
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(5) Main Hangar Bay 8,000
(5) Alpha Launch Bays (8) 1,200 each
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(5) Alpha Launch Bays (8) 1,200 each
(6) Main Engines (4) 6,000 each
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(6) Main Engines (4) 6,000 each
(6) Auxiliary Engines (2) 2,500 each
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(6) Auxiliary Engines (2) 2,500 each
Guidance Thrusters (80) 200 each
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Guidance Thrusters (80) 200 each
 
 
 
Forward Mega-Laser (in nose) 1,000
 
Forward Mega-Laser (in nose) 1,000
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Retractable Laser Turrets (48) 100 each
 
Retractable Laser Turrets (48) 100 each
 
Retractable Missile Launchers (12) 100 each
 
Retractable Missile Launchers (12) 100 each
(7) Pin Point Barriers (4) 5,000 each
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(7) Pin Point Barriers (4) 5,000 each
   
Main Hangars Sliding Shields (2) 3,000 each
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Main Hangars Sliding Shields (2) 3,000 each
 
Alpha Launch Bays Hangar Doors (8) 800 each
 
Alpha Launch Bays Hangar Doors (8) 800 each
 
Secondary Hangar Doors (10) 500 each
 
Secondary Hangar Doors (10) 500 each
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NOTES:
 
NOTES:
   
1. Depleting the MDC of the main body will destroy the Icarus carrier. The ship will be literally broken in two. All internal systems will shut down, including life support and internal gravity. In addition, there is a 45% chance that the power systems will overload and the ship will explode, doing 8D6x1,000 M.D. to everything in a 5,000 ft (1,525 m) radius. Regardless of whether it explodes or not, the ship itself will be an unsalvageable floating wreck.
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1. Depleting the MDC of the main body will destroy the Icarus carrier. The ship will be literally broken in two. All internal systems will shut down, including life support and internal gravity. In addition, there is a 45% chance that the power systems will overload and the ship will explode, doing 8D6x1,000 M.D. to everything in a 5,000 ft (1,525 m) radius. Regardless of whether it explodes or not, the ship itself will be an unsalvageable floating wreck.
 
2. Destroying the command tower will instantly kill anyone on the bridge, as well as (2D6)% of the overall crew. Radar and primary communications will be knocked out. There are two auxiliary bridges in the main body of the ship that the surviving crew can take command from. However if the command tower is lost then the ship will be at -5 initiative and -3 to dodge due to loss of sensors. Destroying all three communications arrays will have the same effect without the loss of the bridge crew.
 
2. Destroying the command tower will instantly kill anyone on the bridge, as well as (2D6)% of the overall crew. Radar and primary communications will be knocked out. There are two auxiliary bridges in the main body of the ship that the surviving crew can take command from. However if the command tower is lost then the ship will be at -5 initiative and -3 to dodge due to loss of sensors. Destroying all three communications arrays will have the same effect without the loss of the bridge crew.
 
3. Depleting the MDC of the bow will knock out forward mega-laser, 8 of the heavy missile bays, and 4 of the laser turrets. The forward two Alpha launch bays will also be destroyed. Crew casualties will be heavy; (6D6)% of the crew will be killed instantly when the forward section is destroyed.
 
3. Depleting the MDC of the bow will knock out forward mega-laser, 8 of the heavy missile bays, and 4 of the laser turrets. The forward two Alpha launch bays will also be destroyed. Crew casualties will be heavy; (6D6)% of the crew will be killed instantly when the forward section is destroyed.
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5. Destroying the Alpha launch bays will greatly impair the carrier's ability to rapidly deploy mecha. For every launch bay destroyed 24 Alphas will be eliminated, along with their pilots and support crews. If the main hangar bays are lost it will be even more disasterous. Under normal circumstances the Icarus can launch or recover 16 mecha or small ships per turn excluding the Alphas in their launch bays. For every 500 points of damage the flight deck takes reduce this number by 1. If the flight deck reaches 0 MDC then it is destroyed; no mecha can be launched or recovered, 40+(1D6x10)% of the flight crew will be killed, and any mecha that have already been launched will need to find another place to land (this includes the Alphas in the launch bays).
 
5. Destroying the Alpha launch bays will greatly impair the carrier's ability to rapidly deploy mecha. For every launch bay destroyed 24 Alphas will be eliminated, along with their pilots and support crews. If the main hangar bays are lost it will be even more disasterous. Under normal circumstances the Icarus can launch or recover 16 mecha or small ships per turn excluding the Alphas in their launch bays. For every 500 points of damage the flight deck takes reduce this number by 1. If the flight deck reaches 0 MDC then it is destroyed; no mecha can be launched or recovered, 40+(1D6x10)% of the flight crew will be killed, and any mecha that have already been launched will need to find another place to land (this includes the Alphas in the launch bays).
 
6. Depleting the MDC of the main engines will force the ship to rely on its auxiliary engines. Depleting the MDC of the main engines AND auxiliary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
 
6. Depleting the MDC of the main engines will force the ship to rely on its auxiliary engines. Depleting the MDC of the main engines AND auxiliary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
7. The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee round). If destroyed, a barrier will completely regenerate within four seconds (2 melee rounds). See the Pinpoint Barrier System entry for details.
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7. The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee round). If destroyed, a barrier will completely regenerate within four seconds (2 melee rounds). See the Pinpoint Barrier System entry for details.
   
 
SPEEDS:
 
SPEEDS:
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Speed (Auxiliary Drives): Mach 10
 
Speed (Auxiliary Drives): Mach 10
 
Space Fold:
 
Space Fold:
Range unlimited (1 light year every 6 minutes). The Icarus' spacefold drive will transport all vessels within a three mile (4.5 km) radius with it when it executes a fold. Up to 100 smaller craft can be transported with the command carrier when it folds.
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Range unlimited (1 light year every 6 minutes). The Icarus' spacefold drive will transport all vessels within a three mile (4.5 km) radius with it when it executes a fold. Up to 100 smaller craft can be transported with the command carrier when it folds.
 
Planet bound:
 
Planet bound:
Has vertical take off and landing (VTOL) capability via antigravity drives. Can reach speeds of up to Mach 2 in an upper planetary atmosphere, but not designed for extended flight or maneuvering. Can land underwater but cannot travel (does not float on an ocean surface).
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Has vertical take off and landing (VTOL) capability via antigravity drives. Can reach speeds of up to Mach 2 in an upper planetary atmosphere, but not designed for extended flight or maneuvering. Can land underwater but cannot travel (does not float on an ocean surface).
 
Maximum Range: Unlimited (powered by a protoculture reactor with an estimated life span of 40 years)
 
Maximum Range: Unlimited (powered by a protoculture reactor with an estimated life span of 40 years)
   
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Fold System:
 
Fold System:
Robotech Research Group (RRG) Mk. 3F fold system cluster
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Robotech Research Group (RRG) Mk. 3F fold system cluster
 
Sublight Drive:
 
Sublight Drive:
REF Naval Engineering Class XVII macro nozzle cluster
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REF Naval Engineering Class XVII macro nozzle cluster
 
Gravity Control System:
 
Gravity Control System:
REF Naval Engineering Class XII internal gravity control system
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REF Naval Engineering Class XII internal gravity control system
 
Auxiliary Engine:
 
Auxiliary Engine:
REF Naval Engineering Class XXII mass-conservation thrust system
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REF Naval Engineering Class XXII mass-conservation thrust system
 
Radar System:
 
Radar System:
RRG Type XX Alpha Hyperspace Sensor Cluster
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RRG Type XX Alpha Hyperspace Sensor Cluster
   
 
WEAPON SYSTEMS:
 
WEAPON SYSTEMS:
   
1. MAIN LASER CANNON (a.k.a. MEGA-LASER): Like its predecessor, the Ikazuchi, the main weapon of the Icarus-class command carriers is a spinal mounted heavy laser/particle cannon combination commonly referred to as the "Mega-Laser". This weapon is built into the nose of the carrier, with no apparent appendage, nozzle or opening to give away its location. The mega-laser used by the Icarus is an improved version with greater range and more power the cannon used on the Ikazuchi carriers.
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1. MAIN LASER CANNON (a.k.a. MEGA-LASER): Like its predecessor, the Ikazuchi, the main weapon of the Icarus-class command carriers is a spinal mounted heavy laser/particle cannon combination commonly referred to as the "Mega-Laser". This weapon is built into the nose of the carrier, with no apparent appendage, nozzle or opening to give away its location. The mega-laser used by the Icarus is an improved version with greater range and more power the cannon used on the Ikazuchi carriers.
   
* PRIMARY PURPOSE: Anti-Spacecraft
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* PRIMARY PURPOSE: Anti-Spacecraft
 
* SECONDARY PURPOSE: Orbital Bombardment
 
* SECONDARY PURPOSE: Orbital Bombardment
 
* RANGE: 150,000 miles (240,000 km) in an atmosphere, 300,000 miles (480,000 km) in space
 
* RANGE: 150,000 miles (240,000 km) in an atmosphere, 300,000 miles (480,000 km) in space
 
* DAMAGE: 1D6x1000 M.D.
 
* DAMAGE: 1D6x1000 M.D.
 
* RATE OF FIRE: Once every other melee
 
* RATE OF FIRE: Once every other melee
* PAYLOAD: Effectively Unlimited
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* PAYLOAD: Effectively Unlimited
   
2. DUAL-BARREL HEAVY LASER TURRETS (18): In addition to the mega-laser, Icarus carriers are armed with 18 heavy laser cannons that are based on Zentraedi technology. 10 cannons are located on the top of the ship and 8 are located on the bottom. Each turret can rotate 360 degrees and has a 180 degree arc of fire.
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2. DUAL-BARREL HEAVY LASER TURRETS (18): In addition to the mega-laser, Icarus carriers are armed with 18 heavy laser cannons that are based on Zentraedi technology. 10 cannons are located on the top of the ship and 8 are located on the bottom. Each turret can rotate 360 degrees and has a 180 degree arc of fire.
   
* PRIMARY PURPOSE: Anti-Warship
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* PRIMARY PURPOSE: Anti-Warship
 
* SECONDARY PURPOSE: Heavy Assault
 
* SECONDARY PURPOSE: Heavy Assault
 
* RANGE: 100,000 miles (160,000 km) in an atmosphere, 200,000 miles (320,000 km) in space
 
* RANGE: 100,000 miles (160,000 km) in an atmosphere, 200,000 miles (320,000 km) in space
 
* DAMAGE: 1D6x100 M.D. per shot, 2D6x100 M.D. per dual blast
 
* DAMAGE: 1D6x100 M.D. per shot, 2D6x100 M.D. per dual blast
 
* RATE OF FIRE: Each laser can fire twice per melee round
 
* RATE OF FIRE: Each laser can fire twice per melee round
* PAYLOAD: Unlimited
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* PAYLOAD: Unlimited
   
3. HEAVY MISSILE LAUNCHER BAYS (10): To further augment their anti-warship firepower, Icarus carriers are equipped with torpedo-like missile tubes. The command cruisers have 10 tubes, 8 pointing forward and 2 pointing rearward. The launch bays contain long-range nuclear missiles and are intended for use in heavy combat only.
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3. HEAVY MISSILE LAUNCHER BAYS (10): To further augment their anti-warship firepower, Icarus carriers are equipped with torpedo-like missile tubes. The command cruisers have 10 tubes, 8 pointing forward and 2 pointing rearward. The launch bays contain long-range nuclear missiles and are intended for use in heavy combat only.
   
* PRIMARY PURPOSE: Heavy Assault
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* PRIMARY PURPOSE: Heavy Assault
 
* SECONDARY PURPOSE: Anti-Warship
 
* SECONDARY PURPOSE: Anti-Warship
 
* RANGE: 2,000 miles (3,216 km)
 
* RANGE: 2,000 miles (3,216 km)
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* RATE OF FIRE: Each launcher tube holds one missile and must be reloaded after firing. Reloading a launcher tube takes 30 seconds (2 melee rounds). If loaded, all 10 tubes can fire at once for a volley of 10 nuclear missiles (!).
 
* RATE OF FIRE: Each launcher tube holds one missile and must be reloaded after firing. Reloading a launcher tube takes 30 seconds (2 melee rounds). If loaded, all 10 tubes can fire at once for a volley of 10 nuclear missiles (!).
 
* PAYLOAD: A typical carrier carries 80 missiles in storage that can be readied for firing in about 30 minutes. Additional missiles can be carried if deemed necessary, however.
 
* PAYLOAD: A typical carrier carries 80 missiles in storage that can be readied for firing in about 30 minutes. Additional missiles can be carried if deemed necessary, however.
* NOTE: These missiles CANNOT be used by variable fighters. Each missile is approximately 12 ft (3.6 m) long, about twice the size of a VR-152 Battler II cyclone.
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* NOTE: These missiles CANNOT be used by variable fighters. Each missile is approximately 12 ft (3.6 m) long, about twice the size of a VR-152 Battler II cyclone.
   
4. RETRACTABLE LASER TURRETS (48): During her redesign retractable laser turrets were added to the Icarus to provide better protection against attacks from Invid mecha. These lasers were placed at strategic positions along the hull and were primarily intended for anti-mecha defense, but can do moderate damage against any enemy spacecraft that get too close. When not in use the gun turrets are concealed within the hull underneath a sliding hatch. At most 24 lasers can be brought to bear on a single target.
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4. RETRACTABLE LASER TURRETS (48): During her redesign retractable laser turrets were added to the Icarus to provide better protection against attacks from Invid mecha. These lasers were placed at strategic positions along the hull and were primarily intended for anti-mecha defense, but can do moderate damage against any enemy spacecraft that get too close. When not in use the gun turrets are concealed within the hull underneath a sliding hatch. At most 24 lasers can be brought to bear on a single target.
   
* PRIMARY PURPOSE: Defense
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* PRIMARY PURPOSE: Defense
 
* SECONDARY PURPOSE: Anti-Mecha
 
* SECONDARY PURPOSE: Anti-Mecha
 
* RANGE: 30 miles (48.3 km) in an atmosphere, 60 miles (96.6 km) in space
 
* RANGE: 30 miles (48.3 km) in an atmosphere, 60 miles (96.6 km) in space
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* RATE OF FIRE: Each laser can fire once per melee, and can be combined in any volley combination of 3 or more lasers, up to 24 lasers. Volleys can be directed at different targets.
 
* RATE OF FIRE: Each laser can fire once per melee, and can be combined in any volley combination of 3 or more lasers, up to 24 lasers. Volleys can be directed at different targets.
 
* PAYLOAD: Unlimited.
 
* PAYLOAD: Unlimited.
* NOTE: The lasers can be set on automatic during combat, during which time they have a +2 to strike due to their advanced tracking systems. The lasers tracking systems will target incoming missiles first and attacking mecha/aircraft second.
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* NOTE: The lasers can be set on automatic during combat, during which time they have a +2 to strike due to their advanced tracking systems. The lasers tracking systems will target incoming missiles first and attacking mecha/aircraft second.
   
5. RETRACTABLE MEDIUM MISSILE LAUNCHERS (12): Along with the retractable laser turrets, medium-range missile turrets were added to the Icarus carriers to further augment their anti-mecha defenses. Each launcher contains 8 missile tubes allowing volleys of up to 8 missiles to be fired at a single target per launcher. Once depleted, the missile launchers are reloaded by an automated loading system that takes 15 seconds (one melee round) to reload all 8 missiles. Armor-piercing smart missiles are usually used to avoid chances of friendly fighters being shot down by the missiles.
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5. RETRACTABLE MEDIUM MISSILE LAUNCHERS (12): Along with the retractable laser turrets, medium-range missile turrets were added to the Icarus carriers to further augment their anti-mecha defenses. Each launcher contains 8 missile tubes allowing volleys of up to 8 missiles to be fired at a single target per launcher. Once depleted, the missile launchers are reloaded by an automated loading system that takes 15 seconds (one melee round) to reload all 8 missiles. Armor-piercing smart missiles are usually used to avoid chances of friendly fighters being shot down by the missiles.
   
* PRIMARY PURPOSE: Anti-Aircraft
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* PRIMARY PURPOSE: Anti-Aircraft
 
* SECONDARY PURPOSE: Anti-Warship
 
* SECONDARY PURPOSE: Anti-Warship
 
* MISSILE TYPES: Any type of REF Medium Range Missile can be used. Smart missiles are commonly used to avoid hitting friendly aircraft.
 
* MISSILE TYPES: Any type of REF Medium Range Missile can be used. Smart missiles are commonly used to avoid hitting friendly aircraft.
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* BLAST RADIUS: Varies, typically 15 feet.
 
* BLAST RADIUS: Varies, typically 15 feet.
 
* RATE OF FIRE: Volleys of 2, 4, 6, or 8 missiles per launcher.
 
* RATE OF FIRE: Volleys of 2, 4, 6, or 8 missiles per launcher.
* PAYLOAD: Each launcher holds 8 missiles. Once the missiles are expended the launcher is reloaded within 1 round via an automated system. The reload system holds 48 missiles per launcher.
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* PAYLOAD: Each launcher holds 8 missiles. Once the missiles are expended the launcher is reloaded within 1 round via an automated system. The reload system holds 48 missiles per launcher.
   
6. DS-1 PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by Dr. Emil Lang onboard the SDF-1 during the First Robotech War, the Pinpoint Barrier System is a standard defense system on board most REF starships, including the Icarus carriers. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 5,000 MD in damage, which then regenerates within 30 seconds (2 melee attacks). The barriers can also be layered on top of each other to generate a field which provides 20,000 MDC and can even deflect heavy particle beams (usually).
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6. DS-1 PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by Dr. Emil Lang onboard the SDF-1 during the First Robotech War, the Pinpoint Barrier System is a standard defense system on board most REF starships, including the Icarus carriers. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 5,000 MD in damage, which then regenerates within 30 seconds (2 melee attacks). The barriers can also be layered on top of each other to generate a field which provides 20,000 MDC and can even deflect heavy particle beams (usually).
   
The four barriers are controlled by operators in the command tower of the carrier. These operators are instructed to defend (1) the command tower, (2) main engines, (3) flight deck, and (4) weapons systems in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the carrier to the Veritechs and retractible weapon systems.
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The four barriers are controlled by operators in the command tower of the carrier. These operators are instructed to defend (1) the command tower, (2) main engines, (3) flight deck, and (4) weapons systems in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the carrier to the Veritechs and retractible weapon systems.
   
* PRIMARY PURPOSE: Defense (the pinpoint barrier system cannot be used as a weapon)
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* PRIMARY PURPOSE: Defense (the pinpoint barrier system cannot be used as a weapon)
 
* RANGE: Up to 100 feet (30.5 m) from the surface of the vessel.
 
* RANGE: Up to 100 feet (30.5 m) from the surface of the vessel.
 
* DAMAGE CAPACITY: Can sustain up to 5,000 MD per round. Regenerates at a rate of 2,500 MD per melee round.
 
* DAMAGE CAPACITY: Can sustain up to 5,000 MD per round. Regenerates at a rate of 2,500 MD per melee round.
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o 76-90: Minor damage, system will require 4D6 hours to repair.
 
o 76-90: Minor damage, system will require 4D6 hours to repair.
 
o 91-95: Lucked out, system will be operational in 1D6 hours.
 
o 91-95: Lucked out, system will be operational in 1D6 hours.
o 96-00: It's a miracle! Trivial damage only, system will be operational again in only 4D6 melee rounds!
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o 96-00: It's a miracle! Trivial damage only, system will be operational again in only 4D6 melee rounds!
   
 
SYSTEMS OF NOTE:
 
SYSTEMS OF NOTE:
   
* ANTIGRAVITY PROPULSION SYSTEM: The Icarus carriers are equipped with an anti-gravity propulsion system used for planetary landings and liftoffs. The system is good for vertical ascent/descent only and can lift the ship at speeds of up to 1,320 feet (400 m) per minute. The system will function so long as the main engines can supply energy to it.
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* ANTIGRAVITY PROPULSION SYSTEM: The Icarus carriers are equipped with an anti-gravity propulsion system used for planetary landings and liftoffs. The system is good for vertical ascent/descent only and can lift the ship at speeds of up to 1,320 feet (400 m) per minute. The system will function so long as the main engines can supply energy to it.
 
* HYPERSPACE COMMUNICATIONS: Icarus carriers are equipped with hyperspace communications relays which allows faster-than-light communication between the ships and other vessels or planetary bases. Hyperspace communications are still not instantaneous, however. Audio/video communication travels through hyperspace at a rate of about 5 seconds per light year, so messages communicated over vast distances can still take days, weeks, or months to arrive. The Icarus carriers are equipped with three separate hyperspace communications systems, allowing the carriers full communications capabilities even if two of the three systems are destroyed.
 
* HYPERSPACE COMMUNICATIONS: Icarus carriers are equipped with hyperspace communications relays which allows faster-than-light communication between the ships and other vessels or planetary bases. Hyperspace communications are still not instantaneous, however. Audio/video communication travels through hyperspace at a rate of about 5 seconds per light year, so messages communicated over vast distances can still take days, weeks, or months to arrive. The Icarus carriers are equipped with three separate hyperspace communications systems, allowing the carriers full communications capabilities even if two of the three systems are destroyed.
 
* LIFE SUPPORT SYSTEMS: The Icarus carriers have sufficient life support to provide breathable air and comfortable temperatures for 8,000 people for up to 15 years (air is recycled). In an emergency the life support system can support up to 12,000 people at one time, though living conditions onboard will get extremely cramped at that point. The cruiser also holds sufficient food and water to support 8,000 people for up to 6 months.
 
* LIFE SUPPORT SYSTEMS: The Icarus carriers have sufficient life support to provide breathable air and comfortable temperatures for 8,000 people for up to 15 years (air is recycled). In an emergency the life support system can support up to 12,000 people at one time, though living conditions onboard will get extremely cramped at that point. The cruiser also holds sufficient food and water to support 8,000 people for up to 6 months.
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* SPACE FOLD SYSTEM: Icarus carriers are equipped with a Robotech Research Group fold drive, capable of propelling the ship through hyperspace at speeds up to 3.28x10^10 mps (5.25x10^10 kmps), or 1 light year per 6 minutes. When executing a space fold the cruiser will transport any ships within a 3 mile (4.8 km) radius with it, allowing it to transport up to about 100 smaller ships with it, if necessary. The range of the fold drive is theoretically unlimited except by the life expectancy of the spacecraft.
 
* SPACE FOLD SYSTEM: Icarus carriers are equipped with a Robotech Research Group fold drive, capable of propelling the ship through hyperspace at speeds up to 3.28x10^10 mps (5.25x10^10 kmps), or 1 light year per 6 minutes. When executing a space fold the cruiser will transport any ships within a 3 mile (4.8 km) radius with it, allowing it to transport up to about 100 smaller ships with it, if necessary. The range of the fold drive is theoretically unlimited except by the life expectancy of the spacecraft.
 
* SUBLIGHT ENGINES: As a backup to the Fold System, the cruiser is equipped with sublight engines that can propel the ship at speeds up to 0.18 speed of light (28,800 miles/46,350 km per second) in space. Note that these engines are mainly intended for rapid movement inside a planetary system and are not suited for long voyages between star systems. In a planetary atmosphere the carrier is limited to speeds of Mach 1 at low altitudes or Mach 2 at high altitudes due to hull stress.
 
* SUBLIGHT ENGINES: As a backup to the Fold System, the cruiser is equipped with sublight engines that can propel the ship at speeds up to 0.18 speed of light (28,800 miles/46,350 km per second) in space. Note that these engines are mainly intended for rapid movement inside a planetary system and are not suited for long voyages between star systems. In a planetary atmosphere the carrier is limited to speeds of Mach 1 at low altitudes or Mach 2 at high altitudes due to hull stress.
* SUBSPACE MASS SENSORS: The Icarus cruisers are equipped with subspace sensors which are based on the same principles as the hyperspace communications array. These sensors can essentially instantly detect mass readings and movement of objects up to 1 AU (93 million miles) distant from the carrier, and the readings are used both for early warning and for navigation when travelling at sublight speeds. Readings taken with the subspace sensors are not very detailed (-25% penalty when trying to identify a detected object) and cannot detect objects of less than 60,000 kg (this includes most veritechs and Invid mecha).
+
* SUBSPACE MASS SENSORS: The Icarus cruisers are equipped with subspace sensors which are based on the same principles as the hyperspace communications array. These sensors can essentially instantly detect mass readings and movement of objects up to 1 AU (93 million miles) distant from the carrier, and the readings are used both for early warning and for navigation when travelling at sublight speeds. Readings taken with the subspace sensors are not very detailed (-25% penalty when trying to identify a detected object) and cannot detect objects of less than 60,000 kg (this includes most veritechs and Invid mecha).
   
 
MECHA COMPLEMENT:
 
MECHA COMPLEMENT:
   
The landing bay can hold and support a grand total of 560 veritechs/destroids of any type, in addition to the 192 Alpha fighters in the 8 Alpha launch bays, as long as the mecha are smaller than 50 ft (15.2 m) and weigh less than 40 tons each. In addition, there are 5 special berths for larger mecha up to 100 ft (30.4 m) tall and 300 tons in weight (i.e. Mac II or III). Listed below is the mecha complement of the RSS Icarus during the Icarus Recon Mission. Other Icarus-class carriers will have similar complements, though changes may be made if required by the mission.
+
The landing bay can hold and support a grand total of 560 veritechs/destroids of any type, in addition to the 192 Alpha fighters in the 8 Alpha launch bays, as long as the mecha are smaller than 50 ft (15.2 m) and weigh less than 40 tons each. In addition, there are 5 special berths for larger mecha up to 100 ft (30.4 m) tall and 300 tons in weight (i.e. Mac II or III). Listed below is the mecha complement of the RSS Icarus during the Icarus Recon Mission. Other Icarus-class carriers will have similar complements, though changes may be made if required by the mission.
 
RSS Icarus Mecha Complement (circa 2044)
 
RSS Icarus Mecha Complement (circa 2044)
   
* 96 VAF-6 Alpha Fighters housed in 4 Alpha launch bays (Sentinels pg. 82)
+
* 96 VAF-6 Alpha Fighters housed in 4 Alpha launch bays (Sentinels pg. 82)
 
* 96 VAF-8 Alpha Fighters housed in 4 Alpha launch bays (48 have SF-10 Cloaking Devices)
 
* 96 VAF-8 Alpha Fighters housed in 4 Alpha launch bays (48 have SF-10 Cloaking Devices)
   
* 36 VAF-6 Alpha Fighters (Sentinels pg. 82)
+
* 36 VAF-6 Alpha Fighters (Sentinels pg. 82)
 
* 24 VAF-7A Shadow Alphas (Sentinels pg. 92)
 
* 24 VAF-7A Shadow Alphas (Sentinels pg. 92)
 
* 48 VAF-8 Alpha Fighters (24 have SF-10 Cloaking Devices)
 
* 48 VAF-8 Alpha Fighters (24 have SF-10 Cloaking Devices)
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* 4 VF-1V Vindicators
 
* 4 VF-1V Vindicators
   
* 3000 Cyclones (assorted types, mostly Second Generation Cyclones)
+
* 3000 Cyclones (assorted types, mostly Second Generation Cyclones)
   
* 60 Veritech Hover Tanks (Sentinels pg. 93)
+
* 60 Veritech Hover Tanks (Sentinels pg. 93)
 
* 24 Mk VII Excalibers (Sentinels pg. 61)
 
* 24 Mk VII Excalibers (Sentinels pg. 61)
 
* 24 Mk III Gladiators (Sentinels pg. 63)
 
* 24 Mk III Gladiators (Sentinels pg. 63)
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* 4 CRP-Z3 Cyclops Theatre Scouts (Sentinels pg. 73)
 
* 4 CRP-Z3 Cyclops Theatre Scouts (Sentinels pg. 73)
   
* 24 AAT-40 Assault Transports (Sentinels pg. 107)
+
* 24 AAT-40 Assault Transports (Sentinels pg. 107)
 
* 24 AAT-30 Assault Transports (Sentinels pg. 107)
 
* 24 AAT-30 Assault Transports (Sentinels pg. 107)
 
* 10 ARRAV Rocket Launchers (Sentinels pg. 108)
 
* 10 ARRAV Rocket Launchers (Sentinels pg. 108)
 
* 4 MTA Titans (Sentinels pg. 114)
 
* 4 MTA Titans (Sentinels pg. 114)
* 4 Horizont Transatmospheric Shuttle (two are modified to carry MTA Titans, Sentinels pg. 94)
+
* 4 Horizont Transatmospheric Shuttle (two are modified to carry MTA Titans, Sentinels pg. 94)
   
In addition the Icarus carries 60 TCH-4 Tractor-Haulers, 120 ML-3 Forklifts, 12 AMR-10 Mecha Retrieval Transport Vehicles, 12 REF Personnel Shuttles and 8 REF Cargo Shuttles onboard. Military Vehicles: Tanks, Bombers
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In addition the Icarus carries 60 TCH-4 Tractor-Haulers, 120 ML-3 Forklifts, 12 AMR-10 Mecha Retrieval Transport Vehicles, 12 REF Personnel Shuttles and 8 REF Cargo Shuttles onboard. Military Vehicles: Tanks, Bombers
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To email this article, type in your friend's name and email address, your name and email address, and a message. Then click "submit."
 
To email this article, type in your friend's name and email address, your name and email address, and a message. Then click "submit."
   
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email sent - confirmed
 
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Reddit
 
Reddit
 
close
 
close
 
 
If it has a gas pedal, we've got it. Military Channel brings you tanks, APCs, jets, bombers, ships, subs and other military vehicles.
 
If it has a gas pedal, we've got it. Military Channel brings you tanks, APCs, jets, bombers, ships, subs and other military vehicles.
 
Top Ten Fighters
 
Top Ten Fighters
 
Top Ten Fighters
 
Top Ten Fighters
 
Check and make sure that your favorite fighter plane made it into the top ten.
 
Check and make sure that your favorite fighter plane made it into the top ten.
 
   
  +
*
 
  +
 
*
 
tiger tank
 
tiger tank
 
Top Ten Tanks
 
Top Ten Tanks
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PRESENT
 
PRESENT
 
Extended Battleship Strategy Games and Tycoon Simulations
 
Extended Battleship Strategy Games and Tycoon Simulations
BattleFleet - Pacific War - Naval WW2 Strategy Game
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BattleFleet - Pacific War - Naval WW2 Strategy Game
 
Naval strategy game, extension to the classic Battleship game where ships/planes/subs can move! Contains missions, Death-Match and Free Hunt scenarios & campaigns from Pearl Harbor and Midway to the Iwo Jima and Leyte battle. Game objectives: conquer enemy ports, defend friendly ports, destroy ships, secure transport convoy to the friendly port. Player can purchase new ships/planes during the game.
 
Naval strategy game, extension to the classic Battleship game where ships/planes/subs can move! Contains missions, Death-Match and Free Hunt scenarios & campaigns from Pearl Harbor and Midway to the Iwo Jima and Leyte battle. Game objectives: conquer enemy ports, defend friendly ports, destroy ships, secure transport convoy to the friendly port. Player can purchase new ships/planes during the game.
 
More info: Pacific War Battleship Game
 
More info: Pacific War Battleship Game
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Download Battlefleet Pacific War Strategy Game
 
Download Battlefleet Pacific War Strategy Game
 
File size: 5.4 Mb
 
File size: 5.4 Mb
 
BattleFleet 1939
 
BattleFleet 1939
 
   
 
Naval turn-based WW2 simulation game. Contains over 60 missions & campaigns and 40 ship, submarine, airplane & port artillery types, with combat maps up to 96X96 large.
 
Naval turn-based WW2 simulation game. Contains over 60 missions & campaigns and 40 ship, submarine, airplane & port artillery types, with combat maps up to 96X96 large.
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Download Battlefleet 1939
 
Download Battlefleet 1939
 
File size: 5.2 Mb
 
File size: 5.2 Mb
 
Battleship Game World War 2 Edition
 
Battleship Game World War 2 Edition
 
   
 
Naval strategy game, compilation of the best Pacific War and Battelfleet 1939 missions, death-matches and campaigns.
 
Naval strategy game, compilation of the best Pacific War and Battelfleet 1939 missions, death-matches and campaigns.
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Download Battleship Game WW2
 
Download Battleship Game WW2
 
File size: 7.1 Mb
 
File size: 7.1 Mb
  +
 
 
 
Space General World War IV- Space Strategy Game
+
Space General World War IV- Space Strategy Game
   
 
Strategy game represents World War 4 conflict on tactical level. Game contains missions, death-match and free hunt scenarios and campaigns with various unit production potential and technology level. The user-friendly game engine allows more than 60 unit types, including planet battleships, galaxy cruisers, death-stars, stealth units, star destroyers, air-space interceptors, explorers, planet artillery and radars.
 
Strategy game represents World War 4 conflict on tactical level. Game contains missions, death-match and free hunt scenarios and campaigns with various unit production potential and technology level. The user-friendly game engine allows more than 60 unit types, including planet battleships, galaxy cruisers, death-stars, stealth units, star destroyers, air-space interceptors, explorers, planet artillery and radars.
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Though the building rate averaged almost exactly one per year, it was not a steady process, but was concentrated in two phases. The first, corresponding to the rise of the United States to first-class naval rank, began in 1888 and came to an abrupt halt with the signing of the Naval Limitations Treaty in 1922. The second building phase began in 1937 and was effectively finished in 1944 with the commissioning of battleship USS Missouri (BB-63), the last of ten battleships completed during this period.
 
Though the building rate averaged almost exactly one per year, it was not a steady process, but was concentrated in two phases. The first, corresponding to the rise of the United States to first-class naval rank, began in 1888 and came to an abrupt halt with the signing of the Naval Limitations Treaty in 1922. The second building phase began in 1937 and was effectively finished in 1944 with the commissioning of battleship USS Missouri (BB-63), the last of ten battleships completed during this period.
www.tankopoly.com CIA / KGB Operation Game. Run your own intelligence game. Travel around the world and set up espionage game, trade with state secrets, weapon systems, spy codes, WMD, hire secretaries, agents, lawyers and soldiers, establish secret agent stations, cells and bases and search for criminals and politicians. Involve in agent game. Game contains more than 40 missions including Nuclear Game, Cold War Game, Secret Agent, CIA Games, USAF, Prime Minister, RAF, Bin Laden, Sadam, KGB, Operations Iran…
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www.tankopoly.com CIA / KGB Operation Game. Run your own intelligence game. Travel around the world and set up espionage game, trade with state secrets, weapon systems, spy codes, WMD, hire secretaries, agents, lawyers and soldiers, establish secret agent stations, cells and bases and search for criminals and politicians. Involve in agent game. Game contains more than 40 missions including Nuclear Game, Cold War Game, Secret Agent, CIA Games, USAF, Prime Minister, RAF, Bin Laden, Sadam, KGB, Operations Iran…
   
   
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Except for the fast Lexington Class battle cruisers and Iowa Class battleships, these were all relatively slow vessels, as heavily armored as they were armed, intended primarily to steam in formation with their "sisters" and slug it out with similar opponents, using their powerful guns to settle the matter. In their day, they were the "Queens of the Sea", the foundation of national strategic offense and defense. That "day" ended only with the arrival, effectively just before the start of World War II, of aircraft that could not only out-range the big guns, but also deliver blows of equal or greater power. Thereafter, at least in the daylight when the planes could fly, battleships performed as auxiliaries to aircraft carriers.
 
Except for the fast Lexington Class battle cruisers and Iowa Class battleships, these were all relatively slow vessels, as heavily armored as they were armed, intended primarily to steam in formation with their "sisters" and slug it out with similar opponents, using their powerful guns to settle the matter. In their day, they were the "Queens of the Sea", the foundation of national strategic offense and defense. That "day" ended only with the arrival, effectively just before the start of World War II, of aircraft that could not only out-range the big guns, but also deliver blows of equal or greater power. Thereafter, at least in the daylight when the planes could fly, battleships performed as auxiliaries to aircraft carriers.
   
  +
 
   
 
The Second World War brought another mission, shore-bombardment, in which the fire of heavy guns was precisely directed against enemy facilities ashore, to pave the way for invasion or to simply destroy war-making potential. This justified the retention of the big-gun ships in the post-war era and brought them back to active duty on three different occasions. Even today, some fifty-six years after the last battleship was completed, two are kept on the Naval Vessel Register for possible future employment in that role.
 
The Second World War brought another mission, shore-bombardment, in which the fire of heavy guns was precisely directed against enemy facilities ashore, to pave the way for invasion or to simply destroy war-making potential. This justified the retention of the big-gun ships in the post-war era and brought them back to active duty on three different occasions. Even today, some fifty-six years after the last battleship was completed, two are kept on the Naval Vessel Register for possible future employment in that role.
   
* Two experimental second-class battleships, of about 6000 tons, begun under the Fiscal Year 1887 program:
+
* Two experimental second-class battleships, of about 6000 tons, begun under the Fiscal Year 1887 program:
   
- Texas (Originally classified as a battleship. Reclassified as a second-class battleship about 1894.); and
+
- Texas (Originally classified as a battleship. Reclassified as a second-class battleship about 1894.); and
 
- Maine (Originally Armored Cruiser #1. Reclassified as a second-class battleship about 1894.)
 
- Maine (Originally Armored Cruiser #1. Reclassified as a second-class battleship about 1894.)
 
* Eight classes of "mixed-caliber" main battery battleships begun under the Fiscal Year 1891-1904 programs:
 
* Eight classes of "mixed-caliber" main battery battleships begun under the Fiscal Year 1891-1904 programs:
 
(NOTE: These classes will be added gradually during 2001)
 
(NOTE: These classes will be added gradually during 2001)
   
- Indiana Class (Battleships #s 1 through 3) -- Fiscal Year 1891;
+
- Indiana Class (Battleships #s 1 through 3) -- Fiscal Year 1891;
 
- Iowa (Battleship # 4) -- Fiscal Year 1893;
 
- Iowa (Battleship # 4) -- Fiscal Year 1893;
 
- Kearsarge Class (Battleships #s 5 & 6) -- Fiscal Year 1896;
 
- Kearsarge Class (Battleships #s 5 & 6) -- Fiscal Year 1896;
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* One class of battle cruisers:
 
* One class of battle cruisers:
   
Lexington Class (CC-1 through CC-6) -- Fiscal Years 1917-19.
+
Lexington Class (CC-1 through CC-6) -- Fiscal Years 1917-19.
 
* Four classes of battleships built or planned under the Fiscal Year 1937-41 programs:
 
* Four classes of battleships built or planned under the Fiscal Year 1937-41 programs:
   
- North Carolina Class (BB-55 & BB-56) -- Fiscal Year 1937;
+
- North Carolina Class (BB-55 & BB-56) -- Fiscal Year 1937;
 
- South Dakota Class (BB-57 through BB-60) -- Fiscal Year 1939;
 
- South Dakota Class (BB-57 through BB-60) -- Fiscal Year 1939;
 
- Iowa Class (BB-61 through BB-66) -- Fiscal Year 1940-41;
 
- Iowa Class (BB-61 through BB-66) -- Fiscal Year 1940-41;
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(credits: US Navy History Center)
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(credits: US Navy History Center)
   
 
11M NSW RIB (Rigid Inflatable Boat)
 
11M NSW RIB (Rigid Inflatable Boat)
 
The Rigid Inflatable Boat (RIB) was developed in the late 1960’s and was originally conceived of for the role of life boats. Development took place at Atlantic College in Wales and the patented was awarded to Admiral Desmond ...
 
The Rigid Inflatable Boat (RIB) was developed in the late 1960’s and was originally conceived of for the role of life boats. Development took place at Atlantic College in Wales and the patented was awarded to Admiral Desmond ...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
 
1992
 
1992
   
2
+
2
   
 
Admiral Kuznetsov (CV Project 1143-5/6)
 
Admiral Kuznetsov (CV Project 1143-5/6)
 
Do to historical and political considerations carrier development got off to a slow start in the Soviet Union. The debate over large decked carriers has been ongoing for decades starting the 1930’s with Stalin; however two c...
 
Do to historical and political considerations carrier development got off to a slow start in the Soviet Union. The debate over large decked carriers has been ongoing for decades starting the 1930’s with Stalin; however two c...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications This entry contains multiple images
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications This entry contains multiple images
 
 
1991
 
1991
   
3
+
3
   
 
Charles de Gaulle (R 91)
 
Charles de Gaulle (R 91)
 
The Charles de Gaulle (R 91) is a nuclear-powered aircraft carrier currently in service with the French Navy. She stands as the first French-produced nuclear-powered surface craft ever and features a variety of modern high-t...
 
The Charles de Gaulle (R 91) is a nuclear-powered aircraft carrier currently in service with the French Navy. She stands as the first French-produced nuclear-powered surface craft ever and features a variety of modern high-t...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
 
2001
 
2001
   
4
+
4
   
 
F470 CRRC (Combat Rubber Raiding Craft)
 
F470 CRRC (Combat Rubber Raiding Craft)
 
Zodiac of North America announced the EVO 7 Futura Commando 470 (F470) Combat Rubber Raiding Craft (CRRC) will begin delivering to military customers in August 2007. Special Operations Forces, U.S. Navy SEALs and RECON Mar...
 
Zodiac of North America announced the EVO 7 Futura Commando 470 (F470) Combat Rubber Raiding Craft (CRRC) will begin delivering to military customers in August 2007. Special Operations Forces, U.S. Navy SEALs and RECON Mar...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications This entry contains multiple images
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications This entry contains multiple images
 
 
2007
 
2007
   
5
+
5
   
 
Frunze (Admiral Lazarev)
 
Frunze (Admiral Lazarev)
 
The Frunze battlecruiser was a product of the Cold War, part of the Kirov-class of cruisers. Though serving in her intended role for years, she was later renamed as the Admiral Lazarev after 1992. Though traditionally classif...
 
The Frunze battlecruiser was a product of the Cold War, part of the Kirov-class of cruisers. Though serving in her intended role for years, she was later renamed as the Admiral Lazarev after 1992. Though traditionally classif...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
 
1984
 
1984
   
6
+
6
   
 
Giuseppe Garibaldi (551)
 
Giuseppe Garibaldi (551)
 
The Giuseppe Garibaldi is a conventionally-powered aircraft carrier in active service with the Italian Navy. She is designed to field the Harrier II series of VTOL aircraft and serves as the flagship of the Italian naval bran...
 
The Giuseppe Garibaldi is a conventionally-powered aircraft carrier in active service with the Italian Navy. She is designed to field the Harrier II series of VTOL aircraft and serves as the flagship of the Italian naval bran...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
 
1985
 
1985
   
7
+
7
   
 
HMCS Victoria 876
 
HMCS Victoria 876
 
The Upholder-class were the last class of diesel boats built for the Royal Navy for a couple of reasons. Firstly, they were cheaper to produce than their nuclear counterparts and, secondly, they were able to be constructed in...
 
The Upholder-class were the last class of diesel boats built for the Royal Navy for a couple of reasons. Firstly, they were cheaper to produce than their nuclear counterparts and, secondly, they were able to be constructed in...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
 
1991
 
1991
   
8
+
8
   
 
HMS Vanguard (S28)
 
HMS Vanguard (S28)
 
...
 
...
 
This entry contains specifications
 
This entry contains specifications
 
 
1993
 
1993
   
9
+
9
   
 
HSV2 Swift
 
HSV2 Swift
 
...
 
...
 
This entry contains at least one image
 
This entry contains at least one image
 
   
  +
10
 
  +
10
   
 
Jeanne d'Arc (R 97)
 
Jeanne d'Arc (R 97)
 
The Jeanne d'Arc (R 97) can be classified as an "aircraft" carrier in the general sense through her design is such that she primarily serves rotary-wing aircraft (helicopters) and is therefore officially classified as a helic...
 
The Jeanne d'Arc (R 97) can be classified as an "aircraft" carrier in the general sense through her design is such that she primarily serves rotary-wing aircraft (helicopters) and is therefore officially classified as a helic...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
 
1964
 
1964
   
11
+
11
   
 
Kiev (Project 1143 Krechyet)
 
Kiev (Project 1143 Krechyet)
 
The Kiev Class was a larger version of the Moskva Class and her design was a bold step in achieving a through-deck carrier. Lacking catapults and arrester gear she was only able to operate V/STOL fixed-wing aircraft along wit...
 
The Kiev Class was a larger version of the Moskva Class and her design was a bold step in achieving a through-deck carrier. Lacking catapults and arrester gear she was only able to operate V/STOL fixed-wing aircraft along wit...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications This entry contains multiple images
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications This entry contains multiple images
 
 
1972
 
1972
   
12
+
12
   
 
Kilo-class
 
Kilo-class
 
The Kilo-class submarine was laid down by the Central Design Bureau for Marine Engineering and officially commissioned in 1982. Only some 16 remain in avtive service of the 57 or so constructed during its production run. The ...
 
The Kilo-class submarine was laid down by the Central Design Bureau for Marine Engineering and officially commissioned in 1982. Only some 16 remain in avtive service of the 57 or so constructed during its production run. The ...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
 
1982
 
1982
   
13
+
13
   
 
LCAC (Landing Craft, Air Cushioned)
 
LCAC (Landing Craft, Air Cushioned)
 
...
 
...
 
This entry contains at least one image This entry contains specifications
 
This entry contains at least one image This entry contains specifications
 
 
1986
 
1986
   
14
+
14
   
 
NAe Sao Paulo
 
NAe Sao Paulo
 
The NAe Sao Paulo is a conventionally-powered aircraft carrier and the flagship of the Brazilian Navy. She was the property of the French Navy when launched back in 1959 but sold to Brazil in 2000, saving her from the scrap h...
 
The NAe Sao Paulo is a conventionally-powered aircraft carrier and the flagship of the Brazilian Navy. She was the property of the French Navy when launched back in 1959 but sold to Brazil in 2000, saving her from the scrap h...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
 
2000
 
2000
   
15
+
15
   
 
Patrol Boat Mark V Special Operations Craft (SOC)
 
Patrol Boat Mark V Special Operations Craft (SOC)
 
The Mark V SOC (Special Operations Craft) primarily serves the United States Navy's Navy SEALs special forces group as a high-speed insertion/extraction vessel with the ability to carry up to 16 SEAL specialists along with it...
 
The Mark V SOC (Special Operations Craft) primarily serves the United States Navy's Navy SEALs special forces group as a high-speed insertion/extraction vessel with the ability to carry up to 16 SEAL specialists along with it...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
 
1995
 
1995
   
16
+
16
   
 
PBL (Patrol Boat, Light)
 
PBL (Patrol Boat, Light)
 
The PBL (or "Patrol Boat, Light") is another in the United States Navy's long line of surface vessels built on speed and quick strike / interdiction. Such qualities are often prized by special forces units and the capabilitie...
 
The PBL (or "Patrol Boat, Light") is another in the United States Navy's long line of surface vessels built on speed and quick strike / interdiction. Such qualities are often prized by special forces units and the capabilitie...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
 
1990
 
1990
   
17
+
17
   
 
Principe de Asturias (R 11)
 
Principe de Asturias (R 11)
 
The Principe de Asturias is a conventionally-powered aircraft carrier in service with the Spanish Navy and is of all Spanish construction. Though fielding a relatively limited air arm (when compared to her contemporaries), sh...
 
The Principe de Asturias is a conventionally-powered aircraft carrier in service with the Spanish Navy and is of all Spanish construction. Though fielding a relatively limited air arm (when compared to her contemporaries), sh...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
 
1988
 
1988
   
18
+
18
   
 
RFS Dmitri Donskoi (TK-208) / (Typhoon)
 
RFS Dmitri Donskoi (TK-208) / (Typhoon)
 
...
 
...
 
This entry contains specifications
 
This entry contains specifications
 
 
1981
 
1981
   
19
+
19
   
 
RTN Chakri Naruebet (CVS-911)
 
RTN Chakri Naruebet (CVS-911)
 
The RTN (Royal Thai Navy) HMTS (His Majesty's Thai Ship) Chakri Naruebet (911) is Thailand's first and only aircraft carrier and is the smallest serving carrier in the world. The name "Chakri Naruebet" was given by King Bhumi...
 
The RTN (Royal Thai Navy) HMTS (His Majesty's Thai Ship) Chakri Naruebet (911) is Thailand's first and only aircraft carrier and is the smallest serving carrier in the world. The name "Chakri Naruebet" was given by King Bhumi...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications This entry contains multiple images
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications This entry contains multiple images
 
 
1997
 
1997
   
20
+
20
   
 
SEAL Delivery Vehicle (SDV) Mk VIII
 
SEAL Delivery Vehicle (SDV) Mk VIII
 
The SEAL Delivery Vehicle (SDV) MK VIII was developed in 1975 by United States UDT (Underwater Demolition Team) / SEAL (SEa, Air and Land) teams as a reusable, submersible underwater vehicle. US Navy SEALs are essentially th...
 
The SEAL Delivery Vehicle (SDV) MK VIII was developed in 1975 by United States UDT (Underwater Demolition Team) / SEAL (SEa, Air and Land) teams as a reusable, submersible underwater vehicle. US Navy SEALs are essentially th...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications This entry contains multiple images
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications This entry contains multiple images
 
 
1975
 
1975
   
21
+
21
   
 
Stridsbat 90H-class
 
Stridsbat 90H-class
 
...
 
...
 
This entry contains specifications
 
This entry contains specifications
 
 
1991
 
1991
   
22
+
22
   
 
Triomphant (S616)
 
Triomphant (S616)
 
...
 
...
 
This entry contains specifications
 
This entry contains specifications
 
 
1997
 
1997
   
23
+
23
   
 
Type 092 (Daqingyu)
 
Type 092 (Daqingyu)
 
...
 
...
 
This entry contains specifications
 
This entry contains specifications
 
 
1981
 
1981
   
24
+
24
   
 
Type 094
 
Type 094
 
...
 
...
 
This entry contains specifications
 
This entry contains specifications
 
 
2008
 
2008
   
25
+
25
   
 
USAV GEN Frank S. Besson, Jr. (LSV-1)
 
USAV GEN Frank S. Besson, Jr. (LSV-1)
 
Today, up to 90% of all supplies delivered to US forces are by waterborne logistics. Army watercraft help provide Army and joint forces in theater opening missions or resupply operations. The Army has close to 300 watercraf...
 
Today, up to 90% of all supplies delivered to US forces are by waterborne logistics. Army watercraft help provide Army and joint forces in theater opening missions or resupply operations. The Army has close to 300 watercraf...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications This entry contains multiple images
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications This entry contains multiple images
 
 
1988
 
1988
   
26
+
26
   
 
USNS Comfort (T-AH-20)
 
USNS Comfort (T-AH-20)
 
The USNS Comfort is one of two hospital ships in the Mercy-class maintained by the United States Navy. Hospital ships in service with the USN were originally assigned two mission sets that continue to this day: firstly, they...
 
The USNS Comfort is one of two hospital ships in the Mercy-class maintained by the United States Navy. Hospital ships in service with the USN were originally assigned two mission sets that continue to this day: firstly, they...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications This entry contains multiple images
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications This entry contains multiple images
 
 
1987
 
1987
   
27
+
27
   
 
USNS Grasp (T-ARS-51)
 
USNS Grasp (T-ARS-51)
 
The USNS Grasp (T-ARS-51) is a Safeguard-class salvage ship constructed by Peterson Builders in 1983 at Sturgeon Bay, Wisconsin, and was commissioned in the United States Navy in December of 1985. Originally commissioned as ...
 
The USNS Grasp (T-ARS-51) is a Safeguard-class salvage ship constructed by Peterson Builders in 1983 at Sturgeon Bay, Wisconsin, and was commissioned in the United States Navy in December of 1985. Originally commissioned as ...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications This entry contains multiple images
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications This entry contains multiple images
 
 
1985
 
1985
   
28
+
28
   
 
USNS Henson (T-ASG-63)
 
USNS Henson (T-ASG-63)
 
The USNS Henson is an oceanographic survey ship owned by the United States Navy and is used to collect data for the purpose of geophysical, biological, physical and acoustical surveys. Because of its expansive reach, the Amer...
 
The USNS Henson is an oceanographic survey ship owned by the United States Navy and is used to collect data for the purpose of geophysical, biological, physical and acoustical surveys. Because of its expansive reach, the Amer...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications This entry contains multiple images
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications This entry contains multiple images
 
 
1998
 
1998
   
29
+
29
   
 
USS Abraham Lincoln (CVN-72)
 
USS Abraham Lincoln (CVN-72)
 
The USS Abraham Lincoln (CVN-72) became the fifth Nimitz-class nuclear-powered aircraft carrier in operation with the United States Navy on November 11th, 1989. Throughout her time abroad, she has primarily operated in the Pe...
 
The USS Abraham Lincoln (CVN-72) became the fifth Nimitz-class nuclear-powered aircraft carrier in operation with the United States Navy on November 11th, 1989. Throughout her time abroad, she has primarily operated in the Pe...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
 
1989
 
1989
   
30
+
30
   
 
USS America (LHA-6)
 
USS America (LHA-6)
 
The USS America is slated to replace the Tarawa-class of ships in 2013. As the lead ship in her America-class family, she will take the role of amphibious assault ship a feature top-of-the line systems and resources in suppor...
 
The USS America is slated to replace the Tarawa-class of ships in 2013. As the lead ship in her America-class family, she will take the role of amphibious assault ship a feature top-of-the line systems and resources in suppor...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications This entry contains multiple images
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications This entry contains multiple images
 
 
2013
 
2013
   
31
+
31
   
 
USS Arleigh Burke (DDG-51)
 
USS Arleigh Burke (DDG-51)
 
The USS Arleigh Burke (DDG-51) is the first in the Arleigh Burke-class of guided missile destroyers, systems that offer up a multi-pronged offensive and defensive approach in her destroyer role. The ship is classified as a “...
 
The USS Arleigh Burke (DDG-51) is the first in the Arleigh Burke-class of guided missile destroyers, systems that offer up a multi-pronged offensive and defensive approach in her destroyer role. The ship is classified as a “...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
 
1991
 
1991
   
32
+
32
   
 
USS Avenger (MCM-1)
 
USS Avenger (MCM-1)
 
The USS Avenger (MCM-1) is categorized in the United States Navy as a mine countermeasures vessel. She is the lead ship of her class of 14-strong and the third US Navy vessel to take on the Avenger name. Her class includes th...
 
The USS Avenger (MCM-1) is categorized in the United States Navy as a mine countermeasures vessel. She is the lead ship of her class of 14-strong and the third US Navy vessel to take on the Avenger name. Her class includes th...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
 
1987
 
1987
   
33
+
33
   
 
USS Cole (DDG-67)
 
USS Cole (DDG-67)
 
The USS Cole is perhaps best known for the dastardly Al-Qaeda attack that left 17 US sailors dead back on October 12th, 2000. Despite the loss and subsequent damage to both hull and spirit, the USS Cole treads water today and...
 
The USS Cole is perhaps best known for the dastardly Al-Qaeda attack that left 17 US sailors dead back on October 12th, 2000. Despite the loss and subsequent damage to both hull and spirit, the USS Cole treads water today and...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications This entry contains multiple images
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications This entry contains multiple images
 
 
1995
 
1995
   
34
+
34
   
 
USS Cyclone (PC-1)
 
USS Cyclone (PC-1)
 
The USS Cyclone (PC 1) was developed as a coastal patrol craft for use with special forces operatives. Though a promising design and full of capabilities, the vessel found itself being too large for true special ops work and ...
 
The USS Cyclone (PC 1) was developed as a coastal patrol craft for use with special forces operatives. Though a promising design and full of capabilities, the vessel found itself being too large for true special ops work and ...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
 
1993
 
1993
   
35
+
35
   
 
USS Harry S. Truman (CVN-75)
 
USS Harry S. Truman (CVN-75)
 
The USS Harry S. Truman is another in the long line of Nimitz-class nuclear-powered aircraft carriers in service with the United States Navy. With her mighty air wing and the ability to be called upon anywhere in the world, t...
 
The USS Harry S. Truman is another in the long line of Nimitz-class nuclear-powered aircraft carriers in service with the United States Navy. With her mighty air wing and the ability to be called upon anywhere in the world, t...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
 
1998
 
1998
   
36
+
36
   
 
USS Iwo Jima (LHD-7)
 
USS Iwo Jima (LHD-7)
 
The LHD-7 is the second ship of this type to have the name of the famous island battle in World War 2, “Iwo Jima”. The LHD is a helicopter dock landing amphibious assault ship. The ships design was built around the needs and ...
 
The LHD-7 is the second ship of this type to have the name of the famous island battle in World War 2, “Iwo Jima”. The LHD is a helicopter dock landing amphibious assault ship. The ships design was built around the needs and ...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications This entry contains multiple images
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications This entry contains multiple images
 
 
2001
 
2001
   
37
+
37
   
 
USS John C. Stennis (CVN-74)
 
USS John C. Stennis (CVN-74)
 
The USS John C. Stennis is the fifth in the line of 10 Nimitz-class nuclear-powered aircraft carriers in service with the United States Navy. The Stennis provides a powerful air arm and limitless range making it a prime opera...
 
The USS John C. Stennis is the fifth in the line of 10 Nimitz-class nuclear-powered aircraft carriers in service with the United States Navy. The Stennis provides a powerful air arm and limitless range making it a prime opera...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
 
1995
 
1995
   
38
+
38
   
 
USS New York (LPD-21)
 
USS New York (LPD-21)
 
The USS New York represents the fifth vessel in the San-Antonio class and the sixth ship to be named after the great American city. The San Antonio-class is the United States Navy's premiere amphibious transport dock (LPD) wh...
 
The USS New York represents the fifth vessel in the San-Antonio class and the sixth ship to be named after the great American city. The San Antonio-class is the United States Navy's premiere amphibious transport dock (LPD) wh...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications This entry contains multiple images
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications This entry contains multiple images
 
 
2009
 
2009
   
39
+
39
   
 
USS Osprey (MHC-51)
 
USS Osprey (MHC-51)
 
The USS Osprey (MHC 51) represented the lead ship in her Osprey-class consisting of a total of twelve vessles. The class was constructed specifically to deal with various types of enemy naval mines by locating, identifying an...
 
The USS Osprey (MHC 51) represented the lead ship in her Osprey-class consisting of a total of twelve vessles. The class was constructed specifically to deal with various types of enemy naval mines by locating, identifying an...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
 
1993
 
1993
   
40
+
40
   
 
USS Ronald Reagan (CVN-76)
 
USS Ronald Reagan (CVN-76)
 
The USS Ronald Reagan is the ninth vessel in the ten-strong Nimitz-class nuclear-powered submarines beginning with the initial USS Nimitz (CVN 69). The vessels are a powerful family of warship, providing a myriad of combat op...
 
The USS Ronald Reagan is the ninth vessel in the ten-strong Nimitz-class nuclear-powered submarines beginning with the initial USS Nimitz (CVN 69). The vessels are a powerful family of warship, providing a myriad of combat op...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
 
2003
 
2003
   
41
+
41
   
 
USS Roosevelt (DDG-80) Flight IIA
 
USS Roosevelt (DDG-80) Flight IIA
 
The USS Roosevelt (DDG-80) is an Arleigh Burke-class of guided-missile destroyers in service with the United States Navy and has become the U.S. Navy's only active destroyer class. The class is named after Admiral Arleigh "...
 
The USS Roosevelt (DDG-80) is an Arleigh Burke-class of guided-missile destroyers in service with the United States Navy and has become the U.S. Navy's only active destroyer class. The class is named after Admiral Arleigh "...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications This entry contains multiple images
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications This entry contains multiple images
 
 
2000
 
2000
   
42
+
42
   
 
USS San Antonio (LPD-17)
 
USS San Antonio (LPD-17)
 
The USS San Antonio represents the lead ship in her 9-strong San Antonio-class of 21st Century amphibious transport dock ships (or Dock Landing Ship). Her primary role is in the delivery of marine forces via sea or land and d...
 
The USS San Antonio represents the lead ship in her 9-strong San Antonio-class of 21st Century amphibious transport dock ships (or Dock Landing Ship). Her primary role is in the delivery of marine forces via sea or land and d...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
 
2006
 
2006
   
43
+
43
   
 
USS Seawolf (SSN-21)
 
USS Seawolf (SSN-21)
 
The USS Seawolf was designed and developed during the Cold War though by the time she was made available, the Cold War was all but over. Some 29 vessels of her Seawolf-class were originally ordered though the collapse of the ...
 
The USS Seawolf was designed and developed during the Cold War though by the time she was made available, the Cold War was all but over. Some 29 vessels of her Seawolf-class were originally ordered though the collapse of the ...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
 
1997
 
1997
   
44
+
44
   
 
USS Theodore Roosevelt (CVN-71)
 
USS Theodore Roosevelt (CVN-71)
 
The USS Theodore Roosevelt (CVN 71) is a Nimitz class carrier and was the 4th ship of 10 built. As a class they currently are the largest nuclear powered capital ships in service not only in the USN but in the world. The a...
 
The USS Theodore Roosevelt (CVN 71) is a Nimitz class carrier and was the 4th ship of 10 built. As a class they currently are the largest nuclear powered capital ships in service not only in the USN but in the world. The a...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
 
1986
 
1986
   
45
+
45
   
 
USS Virginia (SSN-774)
 
USS Virginia (SSN-774)
 
The USS Virginia is a relatively new class and breed of attack submarine in service with the United States Navy. She has since completed her first deployment throughout 2005 and was brought back into port for review and adjus...
 
The USS Virginia is a relatively new class and breed of attack submarine in service with the United States Navy. She has since completed her first deployment throughout 2005 and was brought back into port for review and adjus...
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
This entry contains a full write-up This entry contains at least one image This entry contains specifications
 
 
2004
 
2004
   
46
+
46
   
 
USS Zumwalt (DDG-1000)
 
USS Zumwalt (DDG-1000)

Revision as of 21:57, 28 February 2010

July 1, 2003 - Strike hard, strike fast, and strike deep. Or so says the official KOEI ad campaign promoting its latest action/simulation title Naval Ops: Warship Gunner. The second installment of the Kurogane no Houkou series (the first was the Japanese-only Warship Commander), Micro Cabin's charming combination of high seas warfare and simplified strategic ship building does a great job of achieving two of the three commands highlighted above.

Star Blazers should have The Military Channel make and strategize more battles and to focus on other war vessels like Andromeda instead of the Argo all of the time.To make the cartoon like a war.They do fight one on one but that is not a war.Battlegroups and fleets.And their carriers.Prime Directive forbids this.But then a a story and war.Many episodes do make a drama.Mix limit drama and drama from scientific and war roles,strategists and leaders and science officers.Star Blazers into the Star Treks for enemies.Robotech and Gundam calaberate these science fictions to support each other,copyrights can be beaten by The Military channel.And though the game may not have a large amount of speed when compared to other action titles (yes friends, depth and authority have definitely been accounted for), KOEI's attempt at naval combat and construction still manages to come through with more good than bad. But then again, we're getting ahead of ourselves. And before we start handing out a bunch of congratulatory handshakes to the production staff and their buddies; we should do a little explaining first.

Story Set during World War II, Warship Gunner begins with a two-ship convoy of destroyers being sucked into some kind of nether-dimensional vortex. Thrown directly into the middle of a naval battle between two unknown factions, the convoy loses one ship as they're immediately cast into fighting. After the smoke clears and the remaining destroyer can speak with the survivors, the truth is finally learned: this world that has captured them is a mirror image of earth. And with identical city names, countries, and technology, life is almost indistinguishable from our own. That is, with one little difference -- World War II isn't happening.

In its place the player is confronted with a situation just as dire. Enslaved by a ruthless pact of aggressors known as "The Empire", this alternate earth has been almost completely conquered. Fought off by a small band of military specialists known as "Freedom Fighters", the powerful dictatorship of "The Empire" is just a few skirmishes away from gaining total control of the planet.

But that's where you come in! Agreeing to help "The Freedom Fighters" with their struggle by joining their navy, the story continues as you assume the role of a confused captain trying to make sense of his awkward situation. As the plot continues to unfold after the completion of every mission, the true nature of "The Empire" and its plans for the world become frightfully clear. That revelation, however, we leave for you to discover on your own. But its ultimate conclusion and the path you'll take to get there was a definite bonus for a game we didn't expect to have it.

Gameplay Unlike most action titles in today's market, Warship Gunner offers two distinct elements of gameplay. The first, and most immediate, is a third-person naval conflict mode that pits your ship against an entire enemy fleet. It's here that players will spend most of their time and here that will no doubt pull in the masses. The second component is a far more deliberate and strategic ingredient that reminds us more of KOEI's other maritime battle game P.T.O. IV. Allowing users to purchase upgrades in innumerable categories, players will be able to build their ship into whatever war machine they so choose. It sounds great in theory, but the execution isn't quite there.

The main issue comes by way of the automatic build feature and the ability to buy pre-contracted ships. So while its fantastic that there is such an abundance of goodies to pick up throughout the campaign (800 ship components, including 200 aircraft and 400 armament types for the curious), the need to design an unstoppable juggernaut of destruction isn't as splendid -- you can have the computer do it for you regardless. In fact, it's entirely possible to complete the game on the hardest setting with nothing but pre-built and auto configured war craft. Why worry about upgrading your transportation when the computer can and will do it anyway?USA Info Japanese Info Image Title Star Blazers Uchuu Senkan Yamato(宇宙戦艦ヤマト)("Space Battleship Yamato") Star Blazers · · · Space Battleship Yamato Released 77 TV episodes 77 TV episodes Dates 1979–80 1974–81 Company Office Academy/Claster/Sunwagon Productions/Westchester Creator Leiji Matsumoto Director Leiji Matsumoto GenreEnglish Name Japanese Name English Name Japanese Name Derek Wildstar Susumu Kodai Krypt(+) Hisu(+) Nova Yuki Mori Leader Desslok(+) Leader Dessler(+) Bane(+) Gantsu(+) Mark Venture(+) Daisuke Shima(+) Captain Avatar(+) Admiral Juzo Okita(+) Orion(+) Hikozaemon Tokugawa(+) Dr. Sane(+) Dr. Sakezou Sado(+) Queen Starsha(+) Queen Stasha(+) Ganz(+) Tukoruto(+) Sandor(+) Shirou Sanada(+) IQ-9(+) AnalyzerAnime Description: Star Blazers

The ultimate animated space opera! This was no ordinary cartoon series... in most cartoons there was a theme particular to each episode, a different enemy, etc. In Star Blazers, you meet the characters at the beginning of the series and watch their personalities develop through three major sagas. The first two are 26 episodes in length and the third is 25 episodes.

Throughout the series, the characters find themselves at war, not only with their main enemies Desslok of Gamilon and Prince Zordar of the Comet Empire, but amongst themselves as well. In time, these rivalries fade and relationships form between some of the major characters.

The first saga, Quest For Iscandar, is the fight to reclaim Earth from the destruction caused by the planet bombs released by Desslok of Gamilon. The second saga details their exploits against Prince Zordar of The Comet Empire, and his attempt to conquer the earth. The third saga, The Bolar Wars, pits the Star Force and Desslok (yes, they become friends) against the Bolar FederationStar Blazers Star Blazers Ship List

Astro Fighter

Here is the listing of Star Blazers ships worth mentioning. Actually, we have tried to be as extensive as possible. This list was composed from information contained in Roman Album #53 and #54, and from simply watching the episodes and movies.

[Earth]      [Gamilon/Galman]      [Comet Empire and others]
Earth
   Space Battleship Argo (Space Battleship Yamato)
Known in Japanese as "Uchuu Senkan Yamato", and strangely mistranslated as "Space Cruiser Yamato", the Argo was the first Earth ship able to travel faster than light. Built from the wreckage of the World War II Japanese battleship, Yamato, the Argo is the pride of the Earth Defense Fleet. Length = 265.8 metres, width = 34.6 metres, height = 77 metres.
Its primary weapons are its main shock cannons and its great Wave Motion Gun. Also in its battery are a complement of anti-missile missiles, bow and aft torpedo launch ports, side assault missiles, stack missiles, Wave Motion cartridge guns, anti-aircraft pulse-laser cannons, anti-missile screen gun, asteroid polarity shield, reflector force-field, sub-space "sonar", time radar, and the Black Tiger fighter squadron.
In 2202, for Be Forever Yamato, a white anchor logo was painted on the Argo's bow and sides. Also, three white stripes were painted on the ends of its main gun muzzles. For the movie, Final Yamato, the anchor logos were removed.
   Black Tiger Fighter (Comso Tiger)
The Black Tiger squadron of the Star Force flies the Black Tiger (Cosmo Tiger) plane during the first trip to Iscandar. This plane looks like a cross between a flat-nozed shark and a flying pink eraser. Main weapons are six laser cannons on its wings which can fire in beam or pulse fashion.
   Astro Fighter (Cosmo Tiger II)
Astro Fighter
The Black Tiger squadron changes to a new plane in 2201. This Astro Fighter (Cosmo Tiger II) looks more like a conventional jet fighter. It's weapons include pulse and beam lasers as well as a maximum of seven missile or torpedos.
There are actually three versions of the Astro Fighter. One is the basic model described above; the second comes equipped with an anti-aircraft turret mounted on top. The third type looks like the second, but carries heavy torpedos instead of missiles.
   Year 2201: War Against the Comet Empire
   Super-battleship Andromeda
275 m long, 66 m wide, 98000 tons. Captained by Gideon in TV Season 2, this fast ship is the flagship of the Earth Defense fleet. It is a souped-up version of the Main Battleship, carrying a double-barrel Wave Motion gun. It only has one engine, so it is estimated that the fire power of this gun, when charged in the same amount of time, is the same as that of the Main Battleship. If time is allowed, though, both compression cylinders can deliver a full charge.
Main Force Battleship
L242 W45.8 59400 ton. This is perhaps Earth's most successful battleship design (aside from the Argo). It has three triple-barrel main gun turrets, several missile and torpedo launch tubes, and a large Wave Motion gun.
Main Force Carrier
Length seems to be the same as that of the Main Force Battleship. It's front half seems to be the same as that of the battleship, complete with Wave gun. It is, however, much widened at the aft to accomodate the gravity-based launch deck. Planes must land by flying into ports just above the engine. Perhaps this was not a wise design.
   Destroyer
This ship has no wave motion gun, though the other ships of its size do. No size information is available, but it seems to be about the same length as the Cruiser class.
   Escort Ship
L122 W13.9
   Patrol Ship
This ship is similar in design to the Cruiser, and like it, has a small wave motion gun.
   Year 2202: War Against the Black Nebula Empire
   Wildstar's Patrol Boat
Seen in Be Forever Yamato. Actually, this ship is painted almost black. The first time I saw it, I thought it was on of the Black Nebula Empire's ships. It's the shape a the Battlestar Galactica, with its length about equal to its width.
   Unmanned Large Battleship
Has no crew and is controlled by radio from the station on Earth. This ship dimensions are L300m H94m W85m. It has two wave motion gun muzzles which protrude outward from its main body, looking like Desslok's SMITE projectors on his flagship. The fleet of unmanned ships is wiped out by the Black Nebulan Black Fleet in a matter of seconds.
   Unmanned Small Battleship
Has no crew and is controlled by radio from the station on Earth. This ship dimensions are L180m H55.4m W43.5m. It has one wave motion gun muzzle which protrudes outward from its main body.
   Others
Earth also has two new manned Battleship classes, one new Destroyer, and one new Cruiser according to Perfect Manual #2. But, no stats are given, and we never see these ships in the movie.
   Year 2205 (or 2203)
   Battleship Arizona
The Arizona is a large battleship with a single wave motion gun installed atop its waterline. Of all the ships in Star Blazers, this is the one that most resembles the Argo. The Arizona is not heard of until the Star Force discovers it wrecked on a planet in the Skalagaks Star Cluster... a victim of the Bolar Fleets.
Originally, when Season 3 was in its planning stages, the writers had planned to do much more with the Arizona. Budget cuts chopped the number of production episodes from 52 to 25, and the Arizona's story got cut along with it.
   Battleship Bismarck
Bismarck is similar to the Arizona, but has a much smaller wave motion gun. It is seen only in dry dock.
   Prince of Wales
Also seen only in dry dock, the Prince of Wales has its wave motion gun mounted on its lower half.
   Year 2203 (or 2205/6)
   New Main Battleship
Final Yamato sees a new battleship design. It and the new cruiser both look similar to the Arizona of TV Season 3. The Battleship is shown here.
These ships are painted white and blue, and are in my opinion rather nice-looking. Since Season III, the EDF seems to have taken to making other battleships that resemble the Yamato. The new battship has two triple-barrel shock cannons, bow torpedoes, missile array, and a prominent Wave Motion Gun. It seems that bow designs have borrowed from the Gamilon/Galman style as this new breed of war ships has replaced the familiar open engine nozzles with a more enclosed engine port. This ship is slightly longer than the Yamato.
On the whole, this is a powerful ship. But, it succumbs to the Deingilian hyper-radiation missiles in a matter of minutes.
   New Cruiser
See notes for New Battleship. Wave Gun muzzle is flatter and broader than in the new battleship. This ship is slightly shorter than the Yamato.
   New Destroyer
Again apparently without a Wave Motion gun, this ship is armed with a few double-barrel shock cannons. It's main purpose seems to be to provide easy targets for Deingil's hyper-radiation missiles, and to serve as shielding against the missiles for the Argo.Star Blazers

Ship List (page 3)

Continued from page 2.

Comet Empire Super Fighter Carrier

Here is the continued listing of Star Blazers ships worth mentioning. Actually, we have tried to be as extensive as possible. This list was composed from information contained in Roman Album #53 and #54, and from simply watching the episodes and movies. Comet Empire Comet Empire Fortess (Gatlantis)

The Comet Empire base consists of a mobile fortress which is protected by a swirling vortex of white plasma, and the planets and regions of space that its military forces have subjugated. When moving, the fortress resembles a large Comet, and is virtually impregable. The plasma shield acts as both a protection device and a means of absorbing space matter for fuel. The fortress itself is a huge city built on an artificial mountain set atop a hemispherical lower shell which resembles the surface of Earth's moon. The city's diameter is 15 kilometres, and overall height of the fortess is 10 kilometres. But, with its plasma shield at full travelling strength, the diameter is about half that of Earth. At the rim of the city is a revolving belt of hundreds of plasma cannons, capable of wiping out enemy fleets at point-blank range. Zordar's Dreadnaught

Embedded under the Comet Empire city is Zordar's huge black dreadnaught. This was intended as an escape plan should Gatlantis be rendered non-functional. It is equipped with many heavy plasma cannons and one giant cannon with the apparent strength of a few Wave Motion Guns. However, the ship has no shield, and therefore Trelaina is able to dissolve it in seconds by creating a burst of antimatter over it. Large Super Carrier

Super Carrier

This is the white double-sided fighter carrier captained by General Manic. Has two runways per side. L315m W95.5m 65500 tons. Carries both the Devastator bomber and the Eater II type fighter. High-speed Medium-sized Carrier

This is a green single-sided fighter carrier with only one runway. L240m W72m 51000 tons. Bleak's Flagship, Medaruhse

Probably better known as the Magna Flame Gun ship. Its principal weapon is a large plasma cannon which fires directly into a SMITE field.

The SMITE field teleports to energy to emerge at a considerable distance from its initial firing point. This gives the weapon a tremendous edge with respect to firing range, being more than twice range of a Wave Motion Gun. Warning: Do not fire in ice fields! Large Battleship

The main battleship of the Comet Empire is a long, slender ship with vortex-enhanced shock cannons. Cannon energy expands into a huge energy vortex upon reaching its target, thus inflicting much more damage than a concentrated beam. L310m W87.7m 63000 tons. Destroyer

This is the smallest ship in the Empire's fleet, at L132m W59m 4800 tons. But, it is fast and maneuverable. It is the Fourth Battle fleet, composed of these and the Large Battleships that the Star Force wipes out with the Wave Motion gun at Brumas. Missile Ship

Among the missiles in this ships arsenal is the huge, planet-destroying Antimatter Missile. L240m W126m 68000 tons. This is General Torbuck's flagship. Sub-space submarine

This ship is rather uncharacteristic-looking for a Comet Empire craft. Grey and elongated, it has the ability to conceal itself in subspace. Black Nebula Empire Dezarium

Dezarium is a mechanised skeleton of a planet. At its core is a huge crystaline city. Scaldart disguises the planet as Earth in an attempt to trick the Star Force into surrendering. The planet is protected by a defense fleet whose flagship is the Beta Cannon-wielding Grodaze. Auto-star Goruba Fortress (1080 m)

A huge urn-shaped fortress about as long as the Comet Empire was tall. Goruba is equipped with a full array of missiles and laser ports. It also has six large ports which can emit plasma blasts or giant missiles. The cumbersome missiles are rather inefficient in fighting ships such as the Argo which are smaller than they. Battleship Grodaze (Grodehz)

Flagship of the Dezarium defense fleet, a fleet of similar ships wielding Beta Guns (electron cannons). Their energy systems, like most other Black Nebula Empire energy systems, react violently with the tachyon-based Wave Motion energy. Battleship Pleiades and Galiades (360 m)

These are the huge command ships which lead the Empire's territorial space fleets. The Galiades is captained by Commander Kazan of the Earth Occupation Force. While the Pleiades is destroyed in Yamato New Journey, the fate of the Galiades is left a mystery. Fighter Carrier (480 m)

Looks like a Battleship class without the spiring bridge/cannon structure stacked on top. Several of these are seen docked on the Mobile Ferry at the edge of the Black Nebula. Hyperon Bomb Occupation Base

This base is built around a bomb, ensuring the loyalty of its crew, and posing a great threat to whatever planet it is landed on. Lt. Arufon gives Nova the location of the bomb's trigger fuse. Bolar Federation

The Bolar Federation has a large variety of battleships, cruisers, and destroyers... most of which are rather unnoteable. Legendra (Lagendora)

Perhaps the only notable Bolar ship, this is the flagship of the Berth Defense Force led by Captain Ram. The Legendra is escorted away from an Earth base by Galman General Dagon's fleet where it is attacked and destroyed. Deingil

No information yet. Iscandar Astra's Shuttle Telezart Trelaina's Anti-gravity Castle (Telazarium)

Trelaina's castle appears at first to be just a stationary floating dwelling. But, we learn that it escaped the explosion of Telezart and was able to sail through space to Earth. The interior furnishings are made of a transparent crystaline substance, probably forged by Trelaina's telekinetic powers. Its drive source seems to be gravitational. Guardiana (Shalbart)

What ships the Guardianans may have once had were probably quite powerful. But they have since willingly been hidden away and taken out of use by their peace-loving creators.Just what is Wave Motion, anyway? A Discussion on the Star Blazers/Yamato Energy Source

According to the translation, the two energy sources used by used by the Argo and the Earth Defense Force are solar power and "Wave Motion" energy. This discussion focuses on the latter source -- wave motion energy. In Japanese, this is "ha doh", literally "wave motion". Hence we have the "ha doo ho" (the wave motion gun, also misguidedly called the undulation cannon) and the "ha doo enjien" (wave motion engine). But, what is this magical wave motion energy source?

The term "wave motion" is used to describe one attribute of the energy source. In reality, most forms of energy we know of have an attribute of wave motion. Sonic and electromagnetic energy travel in waves.

The Earth Defense "wave motion" energy systems take inert space matter, such as dust and gas, and convert it to tachyon energy particles. A tachyon particle is a particle that moves faster than the speed of light (as opposed to slower particles which are collectively called tardyons). Modern physics tells us that it is impossible to accelerate a tardyon past the speed of light without infinite energy. If tachyons do exist, they must already be moving at speeds greater than that of light. But, in the Star Blazers universe, dust and gas are not accelerated, but rather somehow electromagnetically compressed until they transform into tachyon particles. This is about as plausible as harnessing antimatter in a fashion as it is done in Star Trek. But, being in the realm of science fiction or fantasy, we accept this feat without much further scientific protest. SUB-SPACE

In the Star Blazers universe, there are two types of space -- normal-space, and sub-space. No mention is made of the familiar hyper-space, but essentially, sub-space functions as hyper-space does in other science fiction epics. That is, by moving in sub-space, it is possible for a ship to travel faster than light, at least if its motion is measured with respect to its displacement in normal space.

WARP

The great space warp is acheived by invoking a rift between normal- and sub-space, and then allowing a ship to slip into sub-space. This is acheived by allowing a charge of tachyons to re-integrate into slower particles. Several times throughout the Star Blazers TV seasons, we see a brief explanation of this as, in diagrams, the ship is shown to jump off the "curve" of normal space. Moving in sub-space allows the ship to travel from crest to crest with the same effort at it would normally take to travel completely along the curve. The time and location at which this jump occurs is important. The fabric of space/time is another wave phenomenon. The ship can enter a warp only when it enters sub-space at a time when it is at a wave crest on the space-time curve. Otherwise, the ship would merely submerge into some level of sub-space for a short duration. SUB-SPACE SUBMERSION

One technology that the Gamilons, and later the Galman-Gamilons, used was that of sub-space submersion. Rather than warping, a ship may enter and hide for any extended period of time in sub-space. This is acheived in the same manner as a warp, but the ship does not leap off a wave crest. Rather, it merely slips into sub-space at any arbitrary point on the curve without excessive acceleration. It is a state of near-warp. The effect serves as a kind of cloaking device as the submerged ship is not generally detectable to ships operating in normal space. Ships entering or leaving a warp, however, must necessarily pass through lower levels of sub-space in which a ship may be hiding. Hence, a small space warp can be used as a means to detect, even if momentarily, a ship hiding in sub-space. WEAPONRY

The rift in space cause by decelerating tachyon particles can cause intense releases of energy. Thus, this can be used as a weapon. The Wave Motion gun and shot cannons of the Earth forces, as well as the weapons of the Gamilons, are all based on this principle. The particle energy they fire is generated by the sudden decompression of tachyon charges. Energy converts to matter (particle plasma).The Story:

* Overview
   * First TV Season
   * Second TV Season
   * Yamato New Journey
   * Be Forever Yamato
   * Third TV Season
   * Final Yamato
* Space Battleship Yamato
   * Arrivederci Yamato (a.k.a. Farewell Yamato)EDF Capital Ships

Subclass Ship Name Source Official Battleship Akira Bibliography No Battleship Andromeda Bibliography Yes Battleship Andromeda Type II Bibliography No Battleship Arcadia (Blue Variant) Bibliography Yes Battleship Arcadia (Green Variant) Bibliography Yes Battleship Arizona Bibliography Yes Battleship Bismarck Bibliography Yes Battleship Borodino Bibliography Yes Battleship California Internet - Brian D. Rivers and EDF Drawing Board No Battleship David Internet - Brian D. Rivers and EDF Drawing Board No Battleship Excalibur Internet - Brian D. Rivers and EDF Drawing Board No Battleship Great Yamato Bibliography Yes Battleship Great Yamato Type 2(Great Galaxy) Bibliography Yes Battleship Kearsarge Bibliography No Battleship Lazerous Internet - Brian D. Rivers and EDF Drawing Board No Battleship Musashi Bibliography No Battleship New York Internet - Brian D. Rivers and EDF Drawing Board No Battleship Pandora Internet - Brian D. Rivers and EDF Drawing Board No Battleship Prince of Wales Bibliography Yes Battleship Radetsky Bibliography No Battleship Thunderchild Internet - Brian D. Rivers and EDF Drawing Board No Battleship Unknown Bibliography Yes Battleship Virginia Internet - Yamato Mechanics No Battleship Vladivostok Internet - Yamato Mechanics No Battleship Yamato Bibliography Yes Battleship Yamato Newtype Internet - Art Braune from Fixed Data Manual No Battleship Yamato Redux Internet - James Shipley No Battleship Yamato Upgrade Internet - Brian D. Rivers and EDF Drawing Board No Battleship Yamato Upgrade 2 Internet - Brian D. Rivers and EDF Drawing Board No Battleship Yamato Type 2 Internet - Nova Shipyards Yes Battleship Yamato Type 17 Bibliography Yes Battleship Yamato (c.1945) Bibliography Yes Battleship, Heavy Unmanned Bibliography Yes Carrier, Attack Shinano Bibliography No Carrier, Battle Brazil Internet - Brian D. Rivers and EDF Drawing Board No Carrier, Battle Lexington Bibliography Yes Carrier, Light Triumph Bibliography No Cruiser Mogami Bibliography Yes Cruiser Unknown Bibliography Yes Cruiser, Battle Hood Bibliography Yes Cruiser, Battle Hood II Bibliography No Cruiser, Experimental Light Strike Galatea Bibliography No Cruiser, Heavy Battle Invincible Bibliography No Cruiser, Patrol Konigsberg Bibliography Yes Destroyer Gearing Bibliography Yes Destroyer Gearing (Anti-Battlecraft Variant) Bibliography No Destroyer Unknown Bibliography Yes Destroyer Unmanned Bibliography Yes Destroyer, Torpedo Lightning Bibliography Yes Dimensional Jumper Intressa Internet - Brian D. Rivers and EDF Drawing Board No Freighter Oceania Bibliography Yes Frigate Airone Bibliography Yes Frigate Airone (Anti-Stealth Variant) Bibliography No Frigate, Heavy Stiletto Bibliography No Patrol Ship Avatar Bibliography Yes Found 55 matching vessels in the database. | EDF Capital Ships | EDF Small Craft | EDF Official Ships | | Gamilon/Garumman Capital Ships | Gamilon/Garumman Small Craft | Gamilon/Garumman Official Ships | | Comet Empire Capital Ships | Comet Empire Small Craft | Comet Empire Official Ships | | Dark Nebula Capital Ships | Dark Nebula Small Craft | Dark Nebula Official Ships | | Bolar Federation Capital Ships | Bolar Federation Small Craft | Bolar Federation Official Ships | | Deingil Capital Ships | Deingil Small Craft | Deingil Official Ships |

General Space Battleship Yamato Bibliography Read the Space Battleship Yamato F.A.Q. Space Battleship Yamato Chronology Associated Space Battleship Yamato Links | Star Trek | Battlestar Galactica | | Babylon Five | Space Battleship Yamato"(The United Federation of Planets) is the most remarkable institution ever conceived..." -Judge Aaron Satie

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The Federation is a large interstellar union of planetary bodies and civilizations operating under a single charter, and governing body. Its Starfleet agency is built on the driving directive to seek out new life, and new civilizations, and to 'boldly go where no-one has gone before',,,

CULTURAL AND HISTORICAL OVERVIEW

The very beginnings of this organization can be traced back to a devastated and post apocalyptic Earth. After the cataclysmic Bell Riots in Los Angeles 2024, many of the world's long standing social problems were finally confronted and slowly things were turned around. But Earth would be plunged into a global war during the middle of the century, a conflict which caused the loss of more than half a billion lives. But with pioneers such as Zefram Cochrane, there was still hope of a brighter future. Soon after the war, a new unified Earth Force had began to explore the neighbouring star systems with sub-light vehicles. Such expeditions at this time were funded by private contractors, using outdated, pre-war technologies, and such explorations were heavily curtailed by time dilation at relativistic velocities approaching the speed of light, but the breakthrough would come thanks to Cochrane's brilliant and visionary research.

Maverick scientist Zefram Cochrane had experimented for years testing the properties of Dilithium, a unique crystalline ore first discovered 10 years before the war by interplanetary probes charting and surveying a variety of geological features on the solar system's inner planets. It was Cochrane's initial discovery that Dilithium possessed extraordinary capabilities, being totally resistant to antimatter, and when bombarded with high energy plasma released a controlled matter/antimatter reaction of huge energetic potential which he believed, if harnessed correctly, could alter, or 'warp' the geometry of space. Such a system he theorised could be utilized in an advanced propulsion system that would render normal-space light speed physics redundant.

Constructed using the frame of an old Titan 5 nuclear missile, Cochrane's revolutionary prototype warp-ship 'Phoenix' made it's first test flight on April 4th 2063. After breaking the warp barrier, and cruising for only a few seconds at warp 1, a nearby Vulcan survey vessel passing the outer rim of the system detected the 'warp effect' via subspace monitoring techniques. This resulted in first contact with another, non-terrestrial civilization the following day when the Vulcan ship landed at Cochrane's Montana base, and a small contingent of Humans and Vulcans came together to exchange greetings. History records Cochrane's impressions of this first encounter as being 'unique', 'exciting', and 'cataclysmic', though he has been heard to say off the record that the Vulcans were amongst the 'dullest guys he had ever met'. But ties forged with this race would endure far into the future.

As news of the contact spread, it acted as a wake-up call for Humanity, and the catalyst for the rebuilding of Earth's social structure, as well as the reconstruction of Earth cities, and the network of trade and industry in general. The chaos and global depression of the post atomic horror began to ebb, and with the Vulcan's assistance real progress was beginning to be made with a global stride towards a prosperous new era. Cochrane got to work on refining and reconfiguring his warp model to incorporate blue prints of larger scale vehicles for interstellar exploration. Selling his new warp system to highest bidder, and with external aid from the Vulcan scientific community in the way of design modifications and the supplying of materials, the new alliance of Earth's military set out on a voyage of discovery to chart the neighbouring systems, and beyond. This mandate was formed and defined by the embryonic body called Earthfleet, later becoming Starfleet, encompassing several operational arms, one of these, significantly, was called UESPA (United Earth Space Probe Agency). Their objective from the start sought to explore and chart the more promising star systems close to Earth with the intention of investigating colonization potential. Cochrane later retired to live out his old age at the Alpha Centauri colonies, and Official Federation records state that that was his last known location, for he disappeared in 2117, and was presumed dead soon after.

Leaving his knowledge and legacy behind, a man called Henry Archer took up the challenge to improve and refine Cochrane's warp theory. With the rapid advance of technology Archer came close many times to the first warp 5 breakthrough, but key information was withheld by the Vulcan scientific community, as they deemed Humanity was not yet ready to possess the technology.

But success eventually came. And it was fine irony that his son, Jonathan Archer, became the first Captain in Starfleet to command a warp 5 starship in 2151. The new NX-Class of starship was spearheaded by the prototype Enterprise, and being only barely commissioned herself, the ship was rushed into service to counter an alien threat from an elusive species called the Suliban. More alarming than even this, it was at this time that Starfleet encountered the first Klingon activity, and although first contact went reasonably smoothly, thanks in no small part to Archer, this species would be a key player in the future affairs of Starfleet.

It was in the mid 22nd century when Starfleet vessels encountered Imperial scout ships of the Romulan Star Empire. Earth authorities instantly distrusted this new power, and it wasn't long before this distrust was transposed into violence, as full scale war raged for the next few years. Earth vessels at this time were significantly more advanced, with superior propulsion and high yield torpedoes and Phase Canons. The war climaxed at the Battle of Cheron in 2160, resulting in a famous win for Starfleet. Soon after, peace was established by the installation of the 'Neutral Zone', being a neutral corridor of space approximately one light year thick. It was established that violation of this space by either side could be considered as an act of war. Minor incidents involving Romulans forces occurred thereafter, but a full confrontation was always avoided, such arguments deflated by diplomats, and composed starship captains...

Immediately following Cheron, ambassadors of the surrounding star nations met to discuss the idea of a 'grand unification'. Delegations composed of Humans, Vulcans, Tellarites, Andorians, Zakdorn, Deltans and others -12 parties in total came together for a historic seminar. What emerged after the seven day meeting in the San Francisco Conference Centre was the blueprint constitution for the United Federation of Planets. A body dedicated to research, understanding and co-operation, with the exciting mandate for the mass exploration of space, supported by a specialist 'star fleet' agency, that, as well as being a defence mechanism for the Federation, would conduct missions of discovery, with the ideal goal of contact with new worlds.

The day was January 4th 2161. The Federation was finally founded after the earlier paper work, diplomacy, and red tape had commenced to sort out the multi-facetted architecture needed for such a union to work. Such considerations involved myriad constitutional modifications to function around the Federation's cultural diversity; the founding of a central council and its location; various scientific research structures; a medical agency; an intelligence unit; the possibilities of a localised Starbase and outpost network; trade and commerce routes and protocols; other combined resource logistics -and most importantly, the nature of the new restructured Starfleet - its starship designs and deployments, as well as the form of its command structures and personnel training facilities... The list of requirements and considerations was extensive.

First and foremost was the formation of a centralized Federation Council. Employing a full Presidential system, this body would be the diplomatic, organising and presiding governing body in control of Federation affairs. The Council's Headquarters location was voted as being San Francisco, which had for a century been the principal administrative centre of Earth affairs, as Washington DC had been mostly levelled during the wars, and the Starfleet's military arm at the time was mostly controlled from the American Continent. The President, meanwhile, taking control of the Council for no more than two four year terms, was elected from Council member ambassadors on a rotational basis. And the very first President, being Vulcan remarked on the 'aesthetically agreeable' surroundings of the ancient European city of Paris, and took residence there. As a tradition, the President of the Federation always resides in Paris, and for future Presidents, transporter link technology would permit easy access to and from HQ in San Francisco.

For the initiative of Starfleet personnel recruitment and training, the Starfleet Academy was established, which continues to flourish to this day. Any member, or aligned world species was permitted to apply, though certain biological and physiological concessions were installed. On occasion, the applications of individuals from worlds which were incompatible with standard gravitational, life support, and atmospheric pressure values on fleet vessels had to be sometimes dismissed as unworkable, as starships have to operate under a preset environment for all of the crew to work together in the same locations and in the same conditions. Many had to adapt, or have specially fitted devices which assist in areas such as respiratory functioning, or have to undergo regularly administered medical supplements to counter the biological effects of a starship's disparate gravity and life support conditions.

After so much deliberating, calculating, analysing and theorising, now the actual working model of the UFP was in place, and was being put to the test. As politicians, ambassadors and scientists discussed the minutiae of the new Federation down to the quantum level, the first Federation ships were being launched from three yard locations, at Earth, Vulcan and Tellar.


sf_flowchart2.jpg (130856 bytes)

Flow Chart Diagram - Starfleet organization (112K)

The new 'Unified Starfleet' was officially reformed and united with other member world military divisions. Its founding motto was 'Ex Astris Scientia', meaning 'From the stars, knowledge'. The initial charter outlined the fleet-wide mission to 'boldly go where no man has gone before'. Many new types of vessel were commissioned, such as advanced surveyor craft, cruisers, freighters, transports, and hospital ships, all necessities to support and complement a fully functional fleet.

All personnel were bound by a specific set of rules and regulations, or Starfleet Directives. The Prime Directive detailed Starfleet's non-interference policy, which prohibits intervention, assistance or any kind of involvement with the development of 'pre-contact' level societies. Contact protocols for any civilization that reaches a social and technological level which is deemed contact-worthy is heavily dependent on further regulations, with particular emphasis that the society be certainly space faring, and should be in at least the warp propulsion development stage.

In the following centuries, due to some first contact disasters and misunderstandings, contact would be carefully prepared for, and be preceded by extensive surveillance and detailed cultural analysis. Sometimes specialists would observe and study social groups, monitoring planetary progress from observation points located in concealed subterranean structures. Once the first contact scenario has commenced further introduction into the Federation charter is observed, and such worlds are continued to be carefully assessed, and slowly indoctrinated. If full membership is to be permitted, further conditions must be met. Firstly the civilization must operate under a unified planetary government, additionally, cases involving any form of social or political ostracism, exploitation, slavery, or internal conflict is definitely not considered. Caste systems are also strictly prohibited. The final phase of membership applications go before the Council, and once all criteria, ranging from military matters, general technological fields, social, psychological and criminal statuses and cultural integration requirements, and many other points which need careful scrutiny and analysis, the decision will be given. But there is much to be done in the way of preparation and research before such a decision is reached. These tasks are initially carried out by an elite committee of specialists from every scholastic and scientific field, from sociologists, to physicians and anthropologists. It is a long and drawn out process of discussion, investigation and examination. In some instances membership proposals can take years to be processed.

By the early 23rd century, the Federation had expanded considerably, with some 30 member worlds, and territory stretching nearly 1000 light years across. Starfleet itself had around 1000 vessels in service, and nearly 50 operational Starbases, Outposts and supply depots. But for Starfleet, and the Federation as a whole, the long term future was to be complicated... In 2218, a convoy of colonial vessels were brutally attacked by Klingon ships of a new and unknown design beyond the Federation borders. The straying into Klingon territory was unintentional, and pleas for amnesty and diplomatic interchange went unheard. New and potentially hostile stirrings from the Klingon Empire had occurred, and this initial bloodbath would lead to decades of sporadic conflict and mistrust, even with the initiation of a buffering Neutral Zone to separate borders.

During an encounter on Organia in 2267, which was at that time under brutal Klingon rule, the passive inhabitants, who later revealed their true enlightened, hyper-evolved nature forced a compromise by neutralizing both Klingon and Federation military fleets. Forcing the diplomatic door open, it eventually led to the signing of what became known as the Organian Peace Treaty. This allowed mutual respect of both power's territory, and even the use of each other's military hardware, such as certain Space Stations and Starbases. A cautious and uneasy peace continued for some time, though an actual war did not occur.

In 2244 Starfleet commissioned one of its most famous class vessels to date. With the advent of Duotronic computer technology and the development of advanced sensor and weapon systems, the Constitution Class was the most sophisticated starship yet constructed. With a general hardware designation as Heavy Cruiser, and deployment designation of Explorer, this class vessel dominated the fleet for many years to come, excelling in exploration and research, whilst promoting diplomatic relations Federation wide, and beyond. The most famous ship of this class, and perhaps the most illustrious to carry the Federation banner was the USS Enterprise. The Enterprise was involved in many critical and key moments in the 23rd century, under Captain's April, Pike, and Kirk. The Enterprise played many notable and important roles in incidents involving Romulans, Klingons and Tholians, and many mission successes, including the forging of ties with the mysterious and formidable First Federation, and playing a role in the Babel conference of 2267, which saw the admittance of the Coridan into the Federation.

One of the most peculiar incidents in the history of this first Federation ship called Enterprise which was of significant interest to the scholars was the inadvertent discovery of an alternative, or 'Mirror Universe' which ran parallel to the current, known Universe; running directly in tandem with the physical dimension domain of the spatial continuum. Little was known regarding the scientific interaction and relationship between the Universes, or if indeed there were additional ones. But it was discovered that persons and events displayed similar characteristics and properties, though there were subtle idiosyncratic differences, which in this Universe had taken on more negative tones in particular, because it became apparent that in some instances details were invariably opposite in certain key attributes and features.

After a visit to this less than pleasant realm, Kirk brought back information that Earth's history in this Universe had been quite similar, but certain tangents had led it down a less enlightened path. Rather than the familiar unified and peaceful 'United Federation of Planets', this Universe had in place a 'Terran Empire', that employed a savage and barbaric regime, as members and allies were recruited by intimidation, or exploited via conquest and subjugation. Kirk returned to the known Universe having left the influential and powerful Spock of this alternate one to mull over his suggestions of possible ideological reforms and disarmament. It was unknown what had occurred for a long time; whether or not the Terran Empire continued or had disbanded. There would be widespread speculation, though no further contact was immediately forthcoming.

A few years later, whilst undergoing extensive refits in 2271, the Enterprise was rushed into service to intercept a huge object of unknown origin threatening the perimeters of the Sol system. Starfleet were stunned to discover the object was of Earth origin, being once designated as a probe of the Voyager series, launched in the 20th century. Having been believed lost to a 'black hole', it had emerged on the far side of the galaxy in tact. The probe was then discovered by a civilization of living machines. It was fitted with the ability to learn, grow and adapt to its surroundings on its trip back to its homeworld -Earth. With the original program to 'learn all that is learnable' V'Ger was able to gather billions of teraquads of data along its journey. Having configured itself as a vessel of millions of kilometers in diameter it was considered a lethal threat upon arrival in the Sol system. It was discovered by the Enterprise crew that its intent was to wipe out all lifeforms on the planet unless it could physically 'merge' with its creator. Crewmen Lieutenant Illia and Commander Decker were lost in the incident that some believe may have given rise to an advanced, extra-dimensional entity.

It has recently been theorised by Federation scientists that V'Ger had in fact triggered, and fallen into a wormhole, rather than a blackhole, and emerged in the Delta Quadrant. More interestingly, that the machine civilization 'V'Ger' encountered may have in fact been the Borg, who, finding this kindred machine and discovering its mission to absorb and assimilate information in order to progress and perfect understanding greatly enhanced its technology, giving it the ability to physically adapt and reconfigure itself. They constructed a new vehicle to convey the central probe unit, whilst endowing it with incredibly advanced scientific and technical knowledge. During its voyage over the course of three centuries, it became so huge, accumulated so much information and technology, it became a sentient emergent lifeform.

Soon after the shock and controversy of the Genesis Incident (see 'Technology' on page two) the Federation was plunged into a new crisis during the 2280's, as yet another foreign body threatened life on Earth. The delicately balanced ecology of the planet was devastated by the affect of an unknown alien probe. On analysis, it was discovered that the probe's transmission carried harmonic variants of 'whale song'. There was no way for anyone on the surface to respond to the probe, as the targeted 'Hump Back Whales' had been extinct since the 21st century. A nearby Klingon Bird-of-Prey, containing the senior officers of the Enterprise, en route to Earth, devised a plan which took them back to the 20th century to 'collect' two Hump Back Whales, which it was hoped would be capable of answering the probe and ending the threat. Although in his efforts to protect, and effectively save Earth, Captain James T Kirk, under Federation law had to take responsibility and answer previously laid down charges of disobeying a direct order from Starfleet, when he had sought to recover Enterprise comrade Captain Spock on the Genesis Planet. The whale probe incident would also see his record issued with a further temporal violation, one of many he had been guilty of throughout his career. But the circumstances of the heroism guaranteed that he'd escape any punishment for this.

The Federation entered a brave new era in 2293 with one of the centuries most important events -The Khitomer Conference. With the shattering effect to the Klingon economy, the explosion of key moon Praxis forced them down the path of diplomacy, and renegotiations with the Federation. Distrust on both sides brought about the potentially catastrophic assassination of Chancellor Gorkon, leader of the Klingon High Council. Gorkon, his aides and a delegation of Council members were on their way to Earth under escort for emergency meetings to discuss their crisis. The two powers came close to an all out military engagement as a result of his death, but it was discovered, to the astonishment of many, that high ranking officials in both the Federation and Klingon Empire had colluded to remove Gorkon, for both parties agreed a lasting peace could not prevail.

But it really went down to an intense mutual fear of such a radically different and unknown future, so used were they to suspicion and conflict. After the perpetrators were dramatically exposed at the conference in front of, amongst a full representation, Gorkon's daughter and the Federation President, trail blazing peace accords were designed, backed, and eventually settled. As well as the abolition of the long standing Neutral Zone, the treaty paved the way to new understanding and interaction between the old enemies, which eventually led to a Klingon/Federation alliance.

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REF ICARUS-CLASS COMMAND CARRIER

BACKGROUND On August 12, 2037 the Starlift-class transport RSS Cipolla suffered a severe thruster malfunction while resupplying the Ikazuchi-class command cruiser RSS Icarus. The Cipolla lost control during docking maneuvers and slammed into the Icarus' docking bay, exploding on impact. The explosion caused massive damage to the interior of the Icarus and ignited raging fires within the ship that took 38 hours for emergency repair crews to bring under control. Over 800 people on the Icarus and the entire crew of the Cipolla lost their lives in the disaster. Following the incident the burnt-out hulk of the Icarus was towed back to the Fantoma Orbiting Shipyards for repairs. Unfortunately the massive damage meant that the command cruiser would not be available for the REF Jupiter Mission, which was being sent to retake Earth from the Invid Regis in 2038. The Icarus was left alone in drydock for approximately 11 months while all resources were directed towards preparing the Jupiter Attack Fleet. Finally, in August of 2038 following the end of the Second Invid War work resumed on the broken hull of the ship.

REF engineers decided to extensively redesign the Icarus and equip the ship with newer technology discovered following the Sentinels War. The hull was lengthened by 210 feet (64 m) in order to accommodate more powerful engines and larger hangar bays. Two additional Alpha fighter launch bays were added near the bow of the vessel providing the Icarus with 48 more rapid-launch fighters than the standard Ikazuchi design. The weaponry was also augmented with the addition of two more dual-barrel heavy laser turrets on the top of the vessel and two heavy missile bays on the rear of the ship. The main laser cannon on the bow of the ship was replaced with a newer design that provided more power and greater range than its predecessor. Finally, several dozen anti-mecha cannons were distributed across the Icarus' hull to increase the ship's defenses against Invid mecha.

The extensive modifications to the Icarus took almost 3 years to complete. When Colonels John Korcheck and Roger Harris receive approval for an Earth reconnaisance mission in 2042 the Icarus was chosen as the flagship for the mission, and subsequently the new recon force was named the REF Icarus Recon Group. The Icarus was then further modified to include enhanced tactical and subspace sensors, as well as an improved hyperspace communications suite. REF engineers felt that these improvements would greatly enhance the Icarus' role in the recon mission. Work also began on three more Icarus-class command carriers; the Excelsior, Endeavor and Defiant. Unfortunately these ships would not be ready for the Icarus mission, but instead would be included in the Prometheus Attack Group in 2047.

The Icarus performed well as the flagship for the Icarus Recon Fleet during 2044. Unfortunately the mission was betrayed by an unwilling double-agent planted among the fleet by the leader Invid Varron. During a rescue mission the Icarus and her escorts were ambushed by a large force of Invid, and within minutes all ships except the Icarus had been destroyed by concentrated Invid fire. In a last-minute decision Col. Harris took command of the Icarus' mecha forces and made a diversionary run for Earth, while Col. Korcheck took the heavily-damaged Icarus out of orbit and executed a space fold back to Tirol. Korcheck and the Icarus managed to escape back to Tirol with reconnaissance data from the Icarus mission that would prove invaluable to the Prometheus Fleet's assault on Earth. Harris and his forces managed to rendezvous with resistance leaders on Earth, although he was later killed in action while leading an evacuation from a compromised resistance safehouse.

Following the end of the Third Invid War Icarus-class command cruisers became the standard cruiser design of the REF (and later the RGF) until the introduction of the Lexington SFC-7500 class command carriers in 2057. Many Icarus and Ikazuchi carriers are still in active service with the RGF fleet and remain a common sight in the Sentinels Alliance. Icarus carriers were produced at the Fantoma Orbiting Shipyards, and later also at the REF Factory Satellite. At their height the command ships were manufactured at a rate of 3 per year.

RPG STATS Government: Robotech Expeditionary Force, later Sentinels Alliance Ship Type: Super Dimensional (Space Fold) Command Carrier Class: Icarus SFCC-7200 Manufacturer: Tirol (Fantoma Orbiting Shipyard, REF Factory Satellite)

Crew: 7,850 total

Officers: 300 
   Main Crew: 2,970 
   Flight Crew: 2,000 
   Mecha Pilots: 1,340 
   Troops: 1,240

Notable Ships of Class:

SFCC-7064 Icarus 	originally launched 2033 as Ikazuchi-class, assigned to REF Mercury Defense Fleet same year, severly damaged in collision with RSS Cipolla in 2037, refit as Icarus-class 2038-2041, relaunched 2041, assigned as flagship of REF Icarus Recon Group in 2042, severly damaged by Invid during rescue mission in 2044, repairs completed in 2045, assigned to REF Prometheus Attack Fleet in 2047, survived final battle of Third Invid War, assigned to Robotech Guardian Forces in 2051, still in service circa 2080
   SFCC-7202 Excelsior 	first original construction (non-refit) ship of class, launched 2044, assigned to REF Prometheus Attack Fleet in 2046, destroyed above Earth by Invid Space Hives in 2047
   SFCC-7203 Endeavor 	launched 2045, assigned to REF Prometheus Attack Fleet in 2046, destroyed above Earth by Invid Space Hives in 2047
   SFCC-7204 Defiant 	launched 2045, assigned to REF Prometheus Attack Fleet in 2046, survived final battle of Third Invid War, assigned to Robotech Guardian Forces in 2051, still in service circa 2080

MDC BY LOCATION:

(1) Main Body 24,000 (2) Command Tower 4,800 (2) Communications Arrays (3) 100 each (3) Bow (forward 1/3 of ship) 20,000 (4) Engineering (rear 1/3 of ship) 28,000 (5) Main Hangar Bay 8,000 (5) Alpha Launch Bays (8) 1,200 each (6) Main Engines (4) 6,000 each (6) Auxiliary Engines (2) 2,500 each

Guidance Thrusters (80)                           200 each
   
   Forward Mega-Laser (in nose)                    1,000
   Laser Turrets (18 - 10 top and 8 bottom)          150 each
   Heavy Missile Bays (10 - 8 forward and 2 rear)    100 each
   Retractable Laser Turrets (48)                    100 each
   Retractable Missile Launchers (12)                100 each

(7) Pin Point Barriers (4) 5,000 each

Main Hangars Sliding Shields (2)                3,000 each
   Alpha Launch Bays Hangar Doors (8)                800 each
   Secondary Hangar Doors (10)                       500 each
   Main Airlocks (12)                                500 each
   Small Airlocks/Access Hatches (60)                100 each
   Outer Hull (per 40ft area)                        200
   Interior walls (per 20ft area)                     40

NOTES:

1. Depleting the MDC of the main body will destroy the Icarus carrier. The ship will be literally broken in two. All internal systems will shut down, including life support and internal gravity. In addition, there is a 45% chance that the power systems will overload and the ship will explode, doing 8D6x1,000 M.D. to everything in a 5,000 ft (1,525 m) radius. Regardless of whether it explodes or not, the ship itself will be an unsalvageable floating wreck.
  2. Destroying the command tower will instantly kill anyone on the bridge, as well as (2D6)% of the overall crew. Radar and primary communications will be knocked out. There are two auxiliary bridges in the main body of the ship that the surviving crew can take command from. However if the command tower is lost then the ship will be at -5 initiative and -3 to dodge due to loss of sensors. Destroying all three communications arrays will have the same effect without the loss of the bridge crew.
  3. Depleting the MDC of the bow will knock out forward mega-laser, 8 of the heavy missile bays, and 4 of the laser turrets. The forward two Alpha launch bays will also be destroyed. Crew casualties will be heavy; (6D6)% of the crew will be killed instantly when the forward section is destroyed.
  4. Depleting the MDC of the engineering section will essentially destroy the carrier. All power systems, the main engines and the auxiliary engines will be eliminated (see below). Crew losses will be heavy; (8D6)% of the crew will be instantly killed. In addition, all internal systems will shut down due to lack of power, including life support and internal gravity. Finally, there is a 50% chance that the reflex furnace will overload and explode, doing 4D6x1,000 M.D. to everything in a 5,000 ft (1,525 m) radius.
  5. Destroying the Alpha launch bays will greatly impair the carrier's ability to rapidly deploy mecha. For every launch bay destroyed 24 Alphas will be eliminated, along with their pilots and support crews. If the main hangar bays are lost it will be even more disasterous. Under normal circumstances the Icarus can launch or recover 16 mecha or small ships per turn excluding the Alphas in their launch bays. For every 500 points of damage the flight deck takes reduce this number by 1. If the flight deck reaches 0 MDC then it is destroyed; no mecha can be launched or recovered, 40+(1D6x10)% of the flight crew will be killed, and any mecha that have already been launched will need to find another place to land (this includes the Alphas in the launch bays).
  6. Depleting the MDC of the main engines will force the ship to rely on its auxiliary engines. Depleting the MDC of the main engines AND auxiliary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).
  7. The Pinpoint Barriers regenerate at a rate of 1,250 MD per second (2,500 MD per melee round). If destroyed, a barrier will completely regenerate within four seconds (2 melee rounds). See the Pinpoint Barrier System entry for details.

SPEEDS:

Speed (sublight): 0.18 speed of light (28,800 miles/46,350 km per second) Speed (Auxiliary Drives): Mach 10 Space Fold:

Range unlimited (1 light year every 6 minutes). The Icarus' spacefold drive will transport all vessels within a three mile (4.5 km) radius with it when it executes a fold. Up to 100 smaller craft can be transported with the command carrier when it folds.

Planet bound:

Has vertical take off and landing (VTOL) capability via antigravity drives. Can reach speeds of up to Mach 2 in an upper planetary atmosphere, but not designed for extended flight or maneuvering. Can land underwater but cannot travel (does not float on an ocean surface).

Maximum Range: Unlimited (powered by a protoculture reactor with an estimated life span of 40 years)

STATISTICAL DATA: Length: 3,042 ft (927 m) Width: 495 ft (151 m) Height: 788 ft (240 m) Weight: 29,800,000 tons (standard)

Fold System:

Robotech Research Group (RRG) Mk. 3F fold system cluster

Sublight Drive:

REF Naval Engineering Class XVII macro nozzle cluster

Gravity Control System:

REF Naval Engineering Class XII internal gravity control system

Auxiliary Engine:

REF Naval Engineering Class XXII mass-conservation thrust system

Radar System:

RRG Type XX Alpha Hyperspace Sensor Cluster

WEAPON SYSTEMS:

1. MAIN LASER CANNON (a.k.a. MEGA-LASER): Like its predecessor, the Ikazuchi, the main weapon of the Icarus-class command carriers is a spinal mounted heavy laser/particle cannon combination commonly referred to as the "Mega-Laser". This weapon is built into the nose of the carrier, with no apparent appendage, nozzle or opening to give away its location. The mega-laser used by the Icarus is an improved version with greater range and more power the cannon used on the Ikazuchi carriers.
* PRIMARY PURPOSE: Anti-Spacecraft
         * SECONDARY PURPOSE: Orbital Bombardment
         * RANGE: 150,000 miles (240,000 km) in an atmosphere, 300,000 miles (480,000 km) in space
         * DAMAGE: 1D6x1000 M.D.
         * RATE OF FIRE: Once every other melee
         * PAYLOAD: Effectively Unlimited
2. DUAL-BARREL HEAVY LASER TURRETS (18): In addition to the mega-laser, Icarus carriers are armed with 18 heavy laser cannons that are based on Zentraedi technology. 10 cannons are located on the top of the ship and 8 are located on the bottom. Each turret can rotate 360 degrees and has a 180 degree arc of fire.
* PRIMARY PURPOSE: Anti-Warship
         * SECONDARY PURPOSE: Heavy Assault
         * RANGE: 100,000 miles (160,000 km) in an atmosphere, 200,000 miles (320,000 km) in space
         * DAMAGE: 1D6x100 M.D. per shot, 2D6x100 M.D. per dual blast
         * RATE OF FIRE: Each laser can fire twice per melee round
         * PAYLOAD: Unlimited
3. HEAVY MISSILE LAUNCHER BAYS (10): To further augment their anti-warship firepower, Icarus carriers are equipped with torpedo-like missile tubes. The command cruisers have 10 tubes, 8 pointing forward and 2 pointing rearward. The launch bays contain long-range nuclear missiles and are intended for use in heavy combat only.
* PRIMARY PURPOSE: Heavy Assault
         * SECONDARY PURPOSE: Anti-Warship
         * RANGE: 2,000 miles (3,216 km)
         * SPEED: Mach 2+ (1,340 mph/2,140 kmph) in an atmosphere.
         * DAMAGE: 6D6x100 M.D.
         * BLAST RADIUS: 2,000 feet (610 m)
         * RATE OF FIRE: Each launcher tube holds one missile and must be reloaded after firing. Reloading a launcher tube takes 30 seconds (2 melee rounds). If loaded, all 10 tubes can fire at once for a volley of 10 nuclear missiles (!).
         * PAYLOAD: A typical carrier carries 80 missiles in storage that can be readied for firing in about 30 minutes. Additional missiles can be carried if deemed necessary, however.
         * NOTE: These missiles CANNOT be used by variable fighters. Each missile is approximately 12 ft (3.6 m) long, about twice the size of a VR-152 Battler II cyclone.
4. RETRACTABLE LASER TURRETS (48): During her redesign retractable laser turrets were added to the Icarus to provide better protection against attacks from Invid mecha. These lasers were placed at strategic positions along the hull and were primarily intended for anti-mecha defense, but can do moderate damage against any enemy spacecraft that get too close. When not in use the gun turrets are concealed within the hull underneath a sliding hatch. At most 24 lasers can be brought to bear on a single target.
* PRIMARY PURPOSE: Defense
         * SECONDARY PURPOSE: Anti-Mecha
         * RANGE: 30 miles (48.3 km) in an atmosphere, 60 miles (96.6 km) in space
         * DAMAGE: 1D6x20 M.D. each. Several lasers can be directed to fire in volleys of 3 or more. A volley of 3 beams does 3D6x20 M.D., a volley of 6 beams does 6D6x20 M.D., and so on. A full volley of 24 beams aimed at a single target does 4D6x120 M.D. (!) if it hits.
         * RATE OF FIRE: Each laser can fire once per melee, and can be combined in any volley combination of 3 or more lasers, up to 24 lasers. Volleys can be directed at different targets.
         * PAYLOAD: Unlimited.
         * NOTE: The lasers can be set on automatic during combat, during which time they have a +2 to strike due to their advanced tracking systems. The lasers tracking systems will target incoming missiles first and attacking mecha/aircraft second.
5. RETRACTABLE MEDIUM MISSILE LAUNCHERS (12): Along with the retractable laser turrets, medium-range missile turrets were added to the Icarus carriers to further augment their anti-mecha defenses. Each launcher contains 8 missile tubes allowing volleys of up to 8 missiles to be fired at a single target per launcher. Once depleted, the missile launchers are reloaded by an automated loading system that takes 15 seconds (one melee round) to reload all 8 missiles. Armor-piercing smart missiles are usually used to avoid chances of friendly fighters being shot down by the missiles.
* PRIMARY PURPOSE: Anti-Aircraft
         * SECONDARY PURPOSE: Anti-Warship
         * MISSILE TYPES: Any type of REF Medium Range Missile can be used. Smart missiles are commonly used to avoid hitting friendly aircraft.
         * RANGE: Varies, typically 60 miles (80.4 km).
         * SPEED: Varies, typically 1600mph (2571kmph) in an atmosphere.
         * DAMAGE: Varies, typically 2D4x10 M.D.
         * BLAST RADIUS: Varies, typically 15 feet.
         * RATE OF FIRE: Volleys of 2, 4, 6, or 8 missiles per launcher.
         * PAYLOAD: Each launcher holds 8 missiles. Once the missiles are expended the launcher is reloaded within 1 round via an automated system. The reload system holds 48 missiles per launcher.
6. DS-1 PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by Dr. Emil Lang onboard the SDF-1 during the First Robotech War, the Pinpoint Barrier System is a standard defense system on board most REF starships, including the Icarus carriers. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 5,000 MD in damage, which then regenerates within 30 seconds (2 melee attacks). The barriers can also be layered on top of each other to generate a field which provides 20,000 MDC and can even deflect heavy particle beams (usually).
The four barriers are controlled by operators in the command tower of the carrier. These operators are instructed to defend (1) the command tower, (2) main engines, (3) flight deck, and (4) weapons systems in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the carrier to the Veritechs and retractible weapon systems.
* PRIMARY PURPOSE: Defense (the pinpoint barrier system cannot be used as a weapon)
         * RANGE: Up to 100 feet (30.5 m) from the surface of the vessel.
         * DAMAGE CAPACITY: Can sustain up to 5,000 MD per round. Regenerates at a rate of 2,500 MD per melee round.
         * RADIUS: 200 ft (61 m)
         * DEFENSIVE MOVEMENT: Can move from one end of the carrier to the other in less than a single round. Trained operators can attempt to block attacks up to 8 times per melee (counts as a parry) and are at +7 to block. Untrained characters can parry up to their number of hand-to-hand attacks with their normal parry bonuses only.
         * PAYLOAD: Nearly inexhaustible. Will work as long as system is functional (see below) and engines are intact. If main engines are destroyed, the barrier will loose power and not function.
         * NOTE: If all four barriers are grouped in a single spot they can deflect a heavy particle beam attack, such as the one generated by Zentraedi or Robotech Master warships. However, the beam will completely destroy all four barriers and put incredible strain on the pinpoint barrier system to the point where it may short out. After deflecting an energy beam, roll percentile dice on the table below to determine additional effects/damage.
               o 01-15: Lucked out, system will be operational in 1D6 hours.
               o 16-30: Minor damage, system will require 4D6 hours to repair.
               o 31-45: Major damage, system will require 2D6x10 hours to repair (yes, DAYS of work).
               o 46-60: Completely destroyed! System can be rebuilt, but will require new parts and 2D6 DAYS of work to replace.
               o 61-75: Major damage, system will require 2D6x10 hours to repair.
               o 76-90: Minor damage, system will require 4D6 hours to repair.
               o 91-95: Lucked out, system will be operational in 1D6 hours.
               o 96-00: It's a miracle! Trivial damage only, system will be operational again in only 4D6 melee rounds!

SYSTEMS OF NOTE:

* ANTIGRAVITY PROPULSION SYSTEM: The Icarus carriers are equipped with an anti-gravity propulsion system used for planetary landings and liftoffs. The system is good for vertical ascent/descent only and can lift the ship at speeds of up to 1,320 feet (400 m) per minute. The system will function so long as the main engines can supply energy to it.
   * HYPERSPACE COMMUNICATIONS: Icarus carriers are equipped with hyperspace communications relays which allows faster-than-light communication between the ships and other vessels or planetary bases. Hyperspace communications are still not instantaneous, however. Audio/video communication travels through hyperspace at a rate of about 5 seconds per light year, so messages communicated over vast distances can still take days, weeks, or months to arrive. The Icarus carriers are equipped with three separate hyperspace communications systems, allowing the carriers full communications capabilities even if two of the three systems are destroyed.
   * LIFE SUPPORT SYSTEMS: The Icarus carriers have sufficient life support to provide breathable air and comfortable temperatures for 8,000 people for up to 15 years (air is recycled). In an emergency the life support system can support up to 12,000 people at one time, though living conditions onboard will get extremely cramped at that point. The cruiser also holds sufficient food and water to support 8,000 people for up to 6 months.
   * LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The impressive communications array of the carrier can communicate with up to 1,000 craft simultaneously at ranges of up to 1,200 miles (1,920 km). This range can be boosted indefinitely by using satellites or other spacecraft to relay communications.
   * LONG-RANGE RADAR: The radar array of the Icarus carriers can track and identify up to 1,000 craft simultaneously. The radar system has a 3,000 mile/4,800 km range.
   * SPACE FOLD SYSTEM: Icarus carriers are equipped with a Robotech Research Group fold drive, capable of propelling the ship through hyperspace at speeds up to 3.28x10^10 mps (5.25x10^10 kmps), or 1 light year per 6 minutes. When executing a space fold the cruiser will transport any ships within a 3 mile (4.8 km) radius with it, allowing it to transport up to about 100 smaller ships with it, if necessary. The range of the fold drive is theoretically unlimited except by the life expectancy of the spacecraft.
   * SUBLIGHT ENGINES: As a backup to the Fold System, the cruiser is equipped with sublight engines that can propel the ship at speeds up to 0.18 speed of light (28,800 miles/46,350 km per second) in space. Note that these engines are mainly intended for rapid movement inside a planetary system and are not suited for long voyages between star systems. In a planetary atmosphere the carrier is limited to speeds of Mach 1 at low altitudes or Mach 2 at high altitudes due to hull stress.
   * SUBSPACE MASS SENSORS: The Icarus cruisers are equipped with subspace sensors which are based on the same principles as the hyperspace communications array. These sensors can essentially instantly detect mass readings and movement of objects up to 1 AU (93 million miles) distant from the carrier, and the readings are used both for early warning and for navigation when travelling at sublight speeds. Readings taken with the subspace sensors are not very detailed (-25% penalty when trying to identify a detected object) and cannot detect objects of less than 60,000 kg (this includes most veritechs and Invid mecha).

MECHA COMPLEMENT:

The landing bay can hold and support a grand total of 560 veritechs/destroids of any type, in addition to the 192 Alpha fighters in the 8 Alpha launch bays, as long as the mecha are smaller than 50 ft (15.2 m) and weigh less than 40 tons each. In addition, there are 5 special berths for larger mecha up to 100 ft (30.4 m) tall and 300 tons in weight (i.e. Mac II or III). Listed below is the mecha complement of the RSS Icarus during the Icarus Recon Mission. Other Icarus-class carriers will have similar complements, though changes may be made if required by the mission.
   RSS Icarus Mecha Complement (circa 2044)
* 96 VAF-6 Alpha Fighters housed in 4 Alpha launch bays (Sentinels pg. 82)
       * 96 VAF-8 Alpha Fighters housed in 4 Alpha launch bays (48 have SF-10 Cloaking Devices)
* 36 VAF-6 Alpha Fighters (Sentinels pg. 82)
       * 24 VAF-7A Shadow Alphas (Sentinels pg. 92)
       * 48 VAF-8 Alpha Fighters (24 have SF-10 Cloaking Devices)
       * 40 VAF-8R Recon Alpha Fighters (all have SF-10 Cloaking Devices)
       * 12 VAF-9 Alpha Fighters
       * 36 VBF-1 Beta Fighters (Sentinels pg. 87)
       * 12 VBF-1S Shadow Betas (Sentinels pg. 87)
       * 48 VBF-2 Beta Fighters (24 have SF-10 Cloaking Devices)
       * 40 VBF-2R Recon Beta Fighters (all have SF-10 Cloaking Devices)
       * 12 VBF-3 Beta Fighters
       * 4 VF-1V Vindicators
* 3000 Cyclones (assorted types, mostly Second Generation Cyclones)
* 60 Veritech Hover Tanks (Sentinels pg. 93)
       * 24 Mk VII Excalibers (Sentinels pg. 61)
       * 24 Mk III Gladiators (Sentinels pg. 63)
       * 24 Mk XI Raidar X (Sentinels pg. 66)
       * 24 Mk XIII Spartans (Sentinels pg. 68)
       * 5 M.A.C. IIIs (Sentinels pg. 65)
       * 44 TBP-Z1 Tactical Battle Pods (Sentinels pg. 70)
       * 4 OBP-Z2 Officer's Battle Pods (Sentinels pg. 72)
       * 4 CRP-Z3 Cyclops Theatre Scouts (Sentinels pg. 73)
* 24 AAT-40 Assault Transports (Sentinels pg. 107)
       * 24 AAT-30 Assault Transports (Sentinels pg. 107)
       * 10 ARRAV Rocket Launchers (Sentinels pg. 108)
       * 4 MTA Titans (Sentinels pg. 114)
       * 4 Horizont Transatmospheric Shuttle (two are modified to carry MTA Titans, Sentinels pg. 94)
In addition the Icarus carries 60 TCH-4 Tractor-Haulers, 120 ML-3 Forklifts, 12 AMR-10 Mecha Retrieval Transport Vehicles, 12 REF Personnel Shuttles and 8 REF Cargo Shuttles onboard. Military Vehicles: Tanks, Bombers

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Though the building rate averaged almost exactly one per year, it was not a steady process, but was concentrated in two phases. The first, corresponding to the rise of the United States to first-class naval rank, began in 1888 and came to an abrupt halt with the signing of the Naval Limitations Treaty in 1922. The second building phase began in 1937 and was effectively finished in 1944 with the commissioning of battleship USS Missouri (BB-63), the last of ten battleships completed during this period. www.tankopoly.com CIA / KGB Operation Game. Run your own intelligence game. Travel around the world and set up espionage game, trade with state secrets, weapon systems, spy codes, WMD, hire secretaries, agents, lawyers and soldiers, establish secret agent stations, cells and bases and search for criminals and politicians. Involve in agent game. Game contains more than 40 missions including Nuclear Game, Cold War Game, Secret Agent, CIA Games, USAF, Prime Minister, RAF, Bin Laden, Sadam, KGB, Operations Iran…


These battleships can be conveniently divided into four main groups: Two experimental second-class battleships, of about 6000 tons, begun in the late 1880s (Maine and Texas); Twenty-five battleships (eight "classes") with mixed main batteries of large and medium caliber guns, ranging in size from about 10,000 tons to 16,000 tons, begun from 1891 to 1905; Twenty-nine battleships (eleven "classes") and six battle cruisers (one "class") with "all-big-gun" main batteries, begun between 1906 and 1919 and ranging from 16,000 tons to over 42,000 tons (including seven battleships and six battle cruisers cancelled in 1922); Seventeen faster big-gun 35,000-60,500 ton battleships (four "classes") begun in 1937-41 (including seven 45,000-60,500 ton ships cancelled or suspended in 1943-47). Gun caliber, as well as ship size, grew steadily, from ten inches in Maine to sixteen inches in the ships finished in the 'Twenties and afterwards. Effective gunnery range also increased, from a few thousand yards to about twenty miles.

Except for the fast Lexington Class battle cruisers and Iowa Class battleships, these were all relatively slow vessels, as heavily armored as they were armed, intended primarily to steam in formation with their "sisters" and slug it out with similar opponents, using their powerful guns to settle the matter. In their day, they were the "Queens of the Sea", the foundation of national strategic offense and defense. That "day" ended only with the arrival, effectively just before the start of World War II, of aircraft that could not only out-range the big guns, but also deliver blows of equal or greater power. Thereafter, at least in the daylight when the planes could fly, battleships performed as auxiliaries to aircraft carriers.


The Second World War brought another mission, shore-bombardment, in which the fire of heavy guns was precisely directed against enemy facilities ashore, to pave the way for invasion or to simply destroy war-making potential. This justified the retention of the big-gun ships in the post-war era and brought them back to active duty on three different occasions. Even today, some fifty-six years after the last battleship was completed, two are kept on the Naval Vessel Register for possible future employment in that role.

* Two experimental second-class battleships, of about 6000 tons, begun under the Fiscal Year 1887 program:
- Texas (Originally classified as a battleship. Reclassified as a second-class battleship about 1894.); and
     - Maine (Originally Armored Cruiser #1. Reclassified as a second-class battleship about 1894.)
   * Eight classes of "mixed-caliber" main battery battleships begun under the Fiscal Year 1891-1904 programs:
     (NOTE: These classes will be added gradually during 2001)
- Indiana Class (Battleships #s 1 through 3) -- Fiscal Year 1891;
     - Iowa (Battleship # 4) -- Fiscal Year 1893;
     - Kearsarge Class (Battleships #s 5 & 6) -- Fiscal Year 1896;
     - Illinois Class (Battleships #s 7 through 9) -- Fiscal Year 1897;
     - Maine Class (Battleships #s 10 through 12) -- Fiscal Year 1899;
     - Virginia Class (Battleships #s 13 through 17) -- Fiscal Years 1900 & 1901;
     - Connecticut Class (Battleships #s 18 through 22 & 25) -- Fiscal Years 1903, 1904 & 1905;
     - Mississippi Class (Battleships #s 23 through 24) -- Fiscal Year 1904;
   * Eleven classes of "all-big-gun" battleships begun under the Fiscal Year 1906-1919 programs:
   * - South Carolina Class (Battleship #s 26 & 27) -- Fiscal Year 1906;
     - Delaware Class (Battleship #s 28 & 29) -- Fiscal Years 1907 and 1908;
     - Florida Class (Battleship #s 30 & 31) -- Fiscal Year 1909;
     - Wyoming Class (Battleship #s 32 & 33) -- Fiscal Year 1910;
     - New York Class (Battleship #s 34 & 35) -- Fiscal Year 1911;
     - Nevada Class (Battleship #s 36 & 37) -- Fiscal Year 1912;
     - Pennsylvania Class (Battleship #s 38 & 39) -- Fiscal Years 1913-14;
     - New Mexico Class (Battleship #s 40 through 42) -- Fiscal Year 1915;
     - Tennessee Class (BB-43 & BB-44) -- Fiscal Year 1916;
     - Colorado Class (BB-45 through BB-48) -- Fiscal Year 1917;
     - South Dakota Class (BB-49 through BB-54) -- Fiscal Years 1918
   * One class of battle cruisers:
Lexington Class (CC-1 through CC-6) -- Fiscal Years 1917-19.
   * Four classes of battleships built or planned under the Fiscal Year 1937-41 programs:
- North Carolina Class (BB-55 & BB-56) -- Fiscal Year 1937;
     - South Dakota Class (BB-57 through BB-60) -- Fiscal Year 1939;
     - Iowa Class (BB-61 through BB-66) -- Fiscal Year 1940-41;
     - Montana Class (BB-67 through BB-72) -- Fiscal Year 1941.


Battleship Definition

A battleship is a large, heavily armored warship with a main battery consisting of the largest calibre of guns.. Battleships were larger, better armed, and better armored than cruisers and destroyers.

Battleship design continually evolved to incorporate and adapt technological advances to maintain an edge. The word battleship was coined around 1794 and is a shortened form of line-of-battle ship, the dominant wooden warship during the Age of Sail. The term came into formal use in the late 1880s to describe a type of ironclad warship, now referred to as pre-dreadnought battleships. In 1906, the launch of HMS Dreadnought heralded a revolution in battleship design. Following battleship designs that were influenced by the HMS Dreadnought were referred to as "dreadnoughts".

Battleships were a potent symbol of naval dominance and national might, and for decades the battleship was a major factor in both diplomacy and military strategy. The global arms race in battleship construction in the early 20th century was one of the causes of World War I, which saw a clash of huge battle fleets at the Battle of Jutland. The Naval Treaties of the 1920s and 1930s limited the number of battleships but did not end the evolution of design. Both the Allies and the Axis Powers deployed battleships of old construction and new during World War II.

Nevertheless, some historians and naval theorists question the value of the battleship. The Battle of Tsushima (1905) was the only decisive clash between steel battleship fleets, and apart from the indecisive Battle of Jutland (1916), there were few great battleship clashes. Despite their great firepower and protection, battleships were increasingly vulnerable to much smaller, cheaper ordnance and craft: initially the torpedo and the naval mine, and later aircraft and the guided missile. The growing range of naval engagement led to the aircraft carrier replacing the battleship as the leading capital ship during World War II. Battleships were retained by the United States Navy into the Cold War only for fire support purposes. The last battleships were removed from the U.S. Naval Vessel Register in March 2006.


(credits: US Navy History Center)

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Fighting with the Gamilons, they won't stop until they've won. Or at least until they hit multiplexes. The seminal 1970s Japanese animated series Star Blazers is set to blast onto the big screen.

Benderspink, the production company behind American Pie, The Ring, and A History of Violence, among others, is readying a big-screen adaptation of the animated space opera. The company is teaming on the film with the current rights holder of Star Blazers, Josh C. Kline. So far, no writer, director, or actors have been attached to the project.

The series, which was called Space Battleship Yamato in Japan and renamed Star Blazers for the US, premiered in 1974 and 1977, respectively. The story of Star Blazers was similar to Battlestar Galactica.

In the year 2199, space baddies the Gamilons irradiate the surface of the Earth, forcing the remaining humans underground. The humans receive a message from a distant planet offering help, so they build a powerful space warship using the old hull of the WWII battleship Yamato (in the US version, the ship's name was changed). The new space battleship sets off across the galaxy to save Earth, along the way encountering a lot of hostile aliens and the like.

In the 1990s, two resurrections of Yamato were attempted. In the first, the former Japanese holder of the rights was moving forward with a sequel series, called Yamato 2520, when his production company went bankrupt. At another time, the Walt Disney Company bought the rights for a live-action remake. A script by Tab Murphy (Tarzan) was completed before the project was shelved.

The real battle ship Yamato is a fascinating symbol to the Japanese of the possibilities, and hubris, of man.

Built in 1941, the Yamato and her sister ship the Musashi were the largest battleships ever built, and symbols of Japanese engineering prowess. WWII marked a pivotal shift in warfare, with victory going no longer going to who controlled the seas but to who dominated the skies.

In 1945, US forces invaded the southern Japanese island of Okinawa. The Yamato was sent to lead a suicide misson, called Operation Ten Go, to inflict as much damage as possible on the US fleet. US aircraft spotted the Yamato 200 miles from Okinawa, and the bulk of the Japanese fleet was destroyed before ever reaching US forces.

Countless books have been written about the ship's brief life, and in 2005 a big-budget Japanese movie was made called simply Yamato.Argo I wonder if they would be in the robotech universe.From Macross to Shadow Chronicles as what if they were in Star Trek or Gundam.Plenty of action and to see what the cosmo tigers can do real,awesome astrofighters.More enemies from Star Trek and robotech and Shadow Chronicles.Quest to Galactica.A mission in which the Argo after all of the movies that this new Argo with the Star Force voyage to Galactica.Relations with Galactica and to exploration Galactica.But the Argo and Star Force encounter in the Beta quadrant which is reddish from gases attacked by invid outside Galactica pirates.Then they make it in to see a solar system of an unstable sun black burning radiation and planets like mercury.Galmans who fought war on Galactica.Galacticans themselves and Cylon with bitter France Entente weaponry breaking Earth Federations rules.Changed into a government people.Babylon cannons were nothing to do with their booby traps.Galacticans are an enemy like Bolars are.